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Continuing the Progress...

So... I got detoured. That is the nature of life, and thus the project went on a backlit burner after a teleporting bug cropped up in VX. That bug has been fixed as of today.

So, Is Trine and Tine Redux going to be better? Well, if you like mindless grinding and going up empty floors, like the original, only to hit a magic three door combo that may send you back to the bottom or let you pass? Yeah, the redux will be better then that.

So the basics are simple. Trine and Tine is about Megai, a demon slayer whom has come from the Serai Deserts from the south to Risres, as have many other adventurers before him to enter Loki's fortress and climb all sixteen floors of the Demon's hideout. In other words, it is a classic Rpg maker dungeon crawl, and the redux is not going to go that far from what it is.

Rtp graphics are the way to go here, as I don't want to lose anouther project due to me saying the graphics need to be custom made, so expect standard fare here, with some interesting tricks. XD I do know how to map a mean map.

The Music is all going to be the same as the original, that is this 1980s synth from the Megami Tensei OVA (The original). That one, released as the Digital Devil here in the united states is, well... Its pretty terrible, but as a megaten fan, I fell in love with the overdramatic music. So 80s synth all of the way, with some japanese 90s pop, the stuff that still feels like it belongs to the american 80s pop scene. It works, despite what anyone will complain. Just imagine this like Ultima, if ultima sounded with 80s music.

The key feature is the RANDOM ALIGNMENT that is assigned to Megai from the beginning. Just because he kills Demons does not make him a good guy. You can not choose your alignment, you just need to accept it and how it will affect conversations now on.

Well, as far as progress goes, I have finished the first two levels and populated the dungeon with adventurers. I might introduce some sidekicks for Megai, like a priestess who keeps getting in trouble and a mage that knows a little too much as they climb the fortress. Understanablly, Higher levels will have less adventurers and such. So unlike the original, you are not alone!
The town feels so empty now I have completed the re-design, so I might populate it with people who can give out quests. You know, like classic diablo and that jazz. Defenitely have to fix some of this Dialouge, all though I love the jokes about Harold Camping's apocolypse scare of last year. Yes, the Oracle is a joke off of Camping. Always has been. XD
The game is now red, a red red tint instead of the purple. It feels a lot more demonic how the sky and the air has stagnated to this point. It helps the dialouge, and I might add a switch which makes the air more stagnant as you climb.
So far, there is a quest where you break off these crystal stems that have grown over certain machinary to activate a portal to the next floor, a sub-plot for evil characters and a key system for doors.

Overall, it is coming along nicely. Like all good things, you have to let it ripen. Let's not let this project spoil!