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Introduction
Ordra's born with the idea of having a more little and short project than my others. Its a somewhat special dungeon crawler. Note that im spanish and for now i will by traducing it as good as i can.

Scripts
Im a skilled scripter with more than 30 scripts published or in development. For Ordra i have created a few unique ones and adapted a lot of existing ones, so, i can tweak or use they in any of my systems.

Graphics and sound
My plan is to have a full custom graphics and music. I have started to make my own graphics and i will try with the music later, or hire someone. Note that for the prototype i dont use all custom and they are worse than in the final version

History
Ophilid is a powerful mage and a few of the castle lords, that rules the world thanks to Amanta favour.

But he distance from his comrades when they start a new war and they include him in his call to arms, forcing he to enter in the ofensive.
He deserts from Amanta council, altought exist a great risk of being pursued and sieged.

But exist one alternative. Each castle was build letting something lost and buried in the deepest undergrounds, something that also tie its power and of his creator.
Ophilid have to open the doors to the roots of his creation and liberate to scape from war.

He knows some of the many traps and misteries with it was forged and rised, so he summon a small group of special Golems so they help and protect he in his adventure.

Characters
-Ophilid: Is a powerfull mage that lives alone in his castle. Althought its a Amanta council member, he havent visited it in the last 20 years. Ophilid always uses his golems or other creations so they serve and battle for he.

-Golems: They are summoned by Ophilid to help he in his duty. They didnt show any personality and just follow orders, so they cant be affected by psicologic panic.

Gameplay
This game its a dungeon crawler, where you will be beating more and more levels to reach the undergound of the castle. In the basis is the DBS but with a lot more, thanks basically for my improved battle script, that adds 10 new atributes to the game and more than 40 effects.

-Golems system: Any of the three golems is totally and fully customizable with a hiperflexible setting, where you can add to it any piece of equipment in one or other slot(like shoulder, right arm, feet, etc..) and that apply a effect or learn a skill...

-Energy system: The golems functions with a strange energy. They have to rechargue and have a limited capacity. Some pieces will generate more or less energy, improve the capacity or the regenartion, but each of the golems actions or pieces used will consume his powers, so, you will have to mantain and equilibrate that.

-Terrain system: In this game it will exist a lot of custom terrains with special effects, some more complicated that traditional regenerating or damaging ones.

-Aurification system: The protagonist can enchant his weapon and armor so they get special powers or learn skills. Note that these skills have to wait to be executed, and normally the waiting character will have some handicaps.

Status
-Scripts: 95%
-Design documents: 40%
-Graphics: 20%
-Music: 85%
-Maps: 10%
-First prototype(intro + first level): 50%

Note althought that this isnt the full description. I reserve a lot of things and some extra surprises, and more complexity for each one of the writed here.

Finally, the screens are of the spanish version and i have to improve slighty them!

Latest Blog

Ordra after two years

The project is alive its just that i derivated to The last night project and two other more, that were more simplier.

Note that i advanced a lot for the prototype. With larderan i have polished the main engine with my difficulty script, language script traduction, improved battle and some other scripts, that work will be directly reimplemented in Ordra.

Also i advanced the game itself, some work have done in general, like in the graphics with the more polished style that you see in the last capture.

In any means this is a secondary project for now, but im still working in the first prototype, note that, maybe i will make a radical redesign after that, creating a shorter game.

Finally i have to implement larderan engine, pulish some small bugs in systems, implement new graphics everywhere, finishing a small prologue, implement well the normal combats and the last boss with its combat and scene, althought, not design, thats already created.
  • Production
  • gerkrt
  • RPG Maker XP
  • RPG
  • 09/18/2011 06:19 PM
  • 05/08/2014 06:07 PM
  • N/A
  • 25694
  • 6
  • 0

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Posts

Pages: 1
Muy bueno. Pero te sugiero que lo traduzca al inglés. You'll get many more people to play it like that.
I want to traduce it i say in the introduction, no?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If you have written lots of scripts, we would love for you to submit them for other people to use!
because is a work to release all of them in each community forum, man... i will take my time i already submited some.
Gerkrt! No conocía tu juego =D. Suscrito (estoy).
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Gerkrt! I didn't knew your game =D. Subscribed.
Vaya, ¡otro que traduce y usa rpgmaker.net! Una gran comunidad en mi opinion, muy superior a los tipicos foros. Hechare un ojo a tu proyecto aunque ni siquiera se como 'subscribirme' a cosas,xD.
...Debajo del nombre e imagen del proyecto... Dice "Subscribe" >,<.
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Below project's name and picture... it says Subscribe >,<.

See ya around then!
OZ
Pages: 1