Introduction
Ordra's born with the idea of having a more little and short project than my others. Its a somewhat special dungeon crawler. Note that im spanish and for now i will by traducing it as good as i can.
Scripts
Im a skilled scripter with more than 30 scripts published or in development. For Ordra i have created a few unique ones and adapted a lot of existing ones, so, i can tweak or use they in any of my systems.
Graphics and sound
My plan is to have a full custom graphics and music. I have started to make my own graphics and i will try with the music later, or hire someone. Note that for the prototype i dont use all custom and they are worse than in the final version
History
Ophilid is a powerful mage and a few of the castle lords, that rules the world thanks to Amanta favour.
But he distance from his comrades when they start a new war and they include him in his call to arms, forcing he to enter in the ofensive.
He deserts from Amanta council, altought exist a great risk of being pursued and sieged.
But exist one alternative. Each castle was build letting something lost and buried in the deepest undergrounds, something that also tie its power and of his creator.
Ophilid have to open the doors to the roots of his creation and liberate to scape from war.
He knows some of the many traps and misteries with it was forged and rised, so he summon a small group of special Golems so they help and protect he in his adventure.
Characters
-Ophilid: Is a powerfull mage that lives alone in his castle. Althought its a Amanta council member, he havent visited it in the last 20 years. Ophilid always uses his golems or other creations so they serve and battle for he.
-Golems: They are summoned by Ophilid to help he in his duty. They didnt show any personality and just follow orders, so they cant be affected by psicologic panic.
Gameplay
This game its a dungeon crawler, where you will be beating more and more levels to reach the undergound of the castle. In the basis is the DBS but with a lot more, thanks basically for my improved battle script, that adds 10 new atributes to the game and more than 40 effects.
-Golems system: Any of the three golems is totally and fully customizable with a hiperflexible setting, where you can add to it any piece of equipment in one or other slot(like shoulder, right arm, feet, etc..) and that apply a effect or learn a skill...
-Energy system: The golems functions with a strange energy. They have to rechargue and have a limited capacity. Some pieces will generate more or less energy, improve the capacity or the regenartion, but each of the golems actions or pieces used will consume his powers, so, you will have to mantain and equilibrate that.
-Terrain system: In this game it will exist a lot of custom terrains with special effects, some more complicated that traditional regenerating or damaging ones.
-Aurification system: The protagonist can enchant his weapon and armor so they get special powers or learn skills. Note that these skills have to wait to be executed, and normally the waiting character will have some handicaps.
Status
-Scripts: 95%
-Design documents: 40%
-Graphics: 20%
-Music: 85%
-Maps: 10%
-First prototype(intro + first level): 50%
Note althought that this isnt the full description. I reserve a lot of things and some extra surprises, and more complexity for each one of the writed here.
Finally, the screens are of the spanish version and i have to improve slighty them!
Ordra's born with the idea of having a more little and short project than my others. Its a somewhat special dungeon crawler. Note that im spanish and for now i will by traducing it as good as i can.
Scripts
Im a skilled scripter with more than 30 scripts published or in development. For Ordra i have created a few unique ones and adapted a lot of existing ones, so, i can tweak or use they in any of my systems.
Graphics and sound
My plan is to have a full custom graphics and music. I have started to make my own graphics and i will try with the music later, or hire someone. Note that for the prototype i dont use all custom and they are worse than in the final version
History
Ophilid is a powerful mage and a few of the castle lords, that rules the world thanks to Amanta favour.
But he distance from his comrades when they start a new war and they include him in his call to arms, forcing he to enter in the ofensive.
He deserts from Amanta council, altought exist a great risk of being pursued and sieged.
But exist one alternative. Each castle was build letting something lost and buried in the deepest undergrounds, something that also tie its power and of his creator.
Ophilid have to open the doors to the roots of his creation and liberate to scape from war.
He knows some of the many traps and misteries with it was forged and rised, so he summon a small group of special Golems so they help and protect he in his adventure.
Characters
-Ophilid: Is a powerfull mage that lives alone in his castle. Althought its a Amanta council member, he havent visited it in the last 20 years. Ophilid always uses his golems or other creations so they serve and battle for he.
-Golems: They are summoned by Ophilid to help he in his duty. They didnt show any personality and just follow orders, so they cant be affected by psicologic panic.
Gameplay
This game its a dungeon crawler, where you will be beating more and more levels to reach the undergound of the castle. In the basis is the DBS but with a lot more, thanks basically for my improved battle script, that adds 10 new atributes to the game and more than 40 effects.
-Golems system: Any of the three golems is totally and fully customizable with a hiperflexible setting, where you can add to it any piece of equipment in one or other slot(like shoulder, right arm, feet, etc..) and that apply a effect or learn a skill...
-Energy system: The golems functions with a strange energy. They have to rechargue and have a limited capacity. Some pieces will generate more or less energy, improve the capacity or the regenartion, but each of the golems actions or pieces used will consume his powers, so, you will have to mantain and equilibrate that.
-Terrain system: In this game it will exist a lot of custom terrains with special effects, some more complicated that traditional regenerating or damaging ones.
-Aurification system: The protagonist can enchant his weapon and armor so they get special powers or learn skills. Note that these skills have to wait to be executed, and normally the waiting character will have some handicaps.
Status
-Scripts: 95%
-Design documents: 40%
-Graphics: 20%
-Music: 85%
-Maps: 10%
-First prototype(intro + first level): 50%
Note althought that this isnt the full description. I reserve a lot of things and some extra surprises, and more complexity for each one of the writed here.
Finally, the screens are of the spanish version and i have to improve slighty them!
Latest Blog
- Production
- gerkrt
RPG Maker XP- RPG
- 09/18/2011 06:19 PM
- 05/08/2014 06:07 PM
- N/A
- 25694
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