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Announcement

Whoops!

Shit. We're complete retards and forgot to pack in one of the BGM tracks, 'thief - a thief pushed you off a roof'. You can find it in the download section now. Just toss it in the /audio/BGM/ directory and you should be all good.

Sorry!

xoxo

Announcement

OMFG ITS HERE

So after about three hours of trying to compress the demo/beta/ep1/whatever and receiving nothing but "error compressing game data," I gave up and just RAR'd the damn directory, hopefully that works. If it doesn't, let us know.

Anyways, heres the first public build of Weed Universe 2: Absolute Elsewhere. As we mention on the download page, its obviously not finished at all. The numbers need tweaking, theres unfinished or placeholder sprite work all over the place, and probably tons of other shit we didnt notice that's fucked up. However, it IS playable from start to finish, so please head over to our downloads section and check it out. We are really eager for some feedback and for people to enjoy what we've been working on.

Please let us know what you think! Does it totally suck? Did you encounter a game breaking bug? We need to know!

xoxo

Progress Report

Just like Ghostbusters 2, WE"RE BAAAAACCKKKKKK

OMG

I'm sure most of you have long written off this game as just another project, destined to go unfinished. Today, you're all wrong. Though it has taken years, many trials and tribulations (which I wont detail here, life happens to everyone, etc...blah blah) we're finally about a week away from releasing not just a demo, but the entire first episode (well, not exactly the first episode, youll see,) fully playable. Currently, not in dev-mode, its clocking in at around 4 hours or so of gameplay.

Long ago it was decided that a full length, 40+ hour rpg was just too big a task for two guys with full time jobs to pull off within a reasonable amount of time. We didn't want to get discouraged by giving ourselves insane goals, and then fail to achieve them, so we decided to split the game up in to far easier to manage episodes. Besides, episodic games are all the rage now, anyway.

What we've done is focused on finishing the entire 3rd chapter, The Road to Gobbler's Knob, and making it as awesome as possible, just so we can actually finish and release something. It prolly seems weird that the first release is actually episode 3, but as work progressed, we realized that we were having the most fun working on that section, so we decided to finish that, first.

At this point, we're about 95% done. The only thing left is to tweak the art on some enemies and polish up the final dialogue. Ideally, within the next week or so, we'd like to release the first final build and (hopefully) have people play through it and give us feedback so that we can polish and tweak everything as best as possible.

Also, though there will be a full, dedicated post on this a little bit later, we're looking for people to help finish the rest of the game. The main thing we're looking for is tileset/world/environment artists and character spriters.

As you've probably noticed, most of the sprite work so far is from other sources that we've appropriated and modified for our purposes. In most places, I think we've managed to blend everything together to create a pretty awesome and unique look, however, we would really prefer to be using as much completely original artwork as possible. Unfortunately, it seems that we pretty much suck at creating tilesets completely from scratch. So, if you like Weed Universe, are totally awesome at sprite work and environment design and want to help, please hit us up either here or at vlexin@gmail.com.

More to come soon!

<3 Shanghai Pete

Progress Report

Helldivers

Okay so I've uploaded a new drawing in the image section.
This is another of the mini-bosses that'll appear in the demo.
The astute among you may realize that this guy and one of my other
(semi) recent drawings are based on enemies from a certain popular
videogame series, and as you can see in the video we posted a little
while ago, there's gonna be a section of the demo that parodies
that particular series of games.

In other news, I'm not really sure exactly where we're at with
the demo. I know i said something ridiculous about it being out
like, last december or something, which was a dumb thing to say,
but at this point I really have no idea. There have been some
roadblocks and I was really stressed for a while, but, um,
well we're still working and maybe this will be a playable thing
someday.

We're going back to the drawing board with a lot of the story and
we're almost definitely going to be changing the title, and hopefully
y'll all be hearing from us soon.

<3 HKR

Announcement

Here is a video.

Here it is.
It's still somewhat early and all of this may be subject to change,
but here is a look at some of the custom environments, characters
and enemies that we're using.



Stay tuned, further news as events warrant.

Also: Shanghai bought root beer for the first time in several weeks
and it is frosty and delicious. He is also trying to play through
Star Ocean: Till the End of Time and just got to disk 2, so hooray for
him.

one love, space kids.
<X3 HKR

Progress Report

None of them knew they were in Hell.

Hey bros!

I have uploaded some sketches I made while
doing some brainstorming for the dating-sim
minigame that is going to be in the demo, and
will likely appear at various other points in
the final game. I hope to have some more
finished art for that, and possibly some
screenshots of the minigame interface soonish*.

Also, I've posted the monster art for the Keys, a
creature that may (or may not) be basically outright
stolen from a certain extremely popular gaming
franchise.

Other than that, we're still rolling right along.
Further updates as events warrant.

-HKR<3

*maybe

Progress Report

Real Life is the Nightmare

Holy hell, how has it been this long? Just a quick update to assure people that we are still here, still working on the game and intend to have to demo finished by the end of April.

The Ambulance Factory is our business in the real world, too, and shit has been absolutely crazy for us so far in 2012. Fear not, however, loyal fans of Weed Universe, things have finally begun to settle back down and we're more or less back to our normal routine.

This means we'll be getting back to regular updates and posting media to keep you up to speed on our progress. Expect some screens of the 'Uptown Bobbi Dating Sim' mini game you'll be encountering in Gobbler's Knob by the end of the week, and possibly some clips of the music we're working on, too.

On a side note, we're currently playing the WoW Mists of Pandaria beta, and it kicks ass.

xoxo

Miscellaneous

A Very Carl Cristmas

Hey everyone, it's your boy, Hong Kong Reno, bringing you a festive piece of holiday news!

I've posted a game that myself and a friend of mine made some years ago. This was part of a bigger story and is really just a Christmas special episode, but I think it's fun and I thought it would be a nice thing to show the people interested in WEED UNIVERSE, as an example of my (old, sloppy) previous work.

Just keep in mind that this was made quickly and drunkenly many many years ago and is filled with all manner of spelling, grammar, and logic errors. It is also part of a larger story so some of the dialogue references events that took place previously in the plotline.

Anyway, please to enjoy Santa Quest:

http://rpgmaker.net/games/3673/

<3 happy december
-HKR

Progress Report

Tossing the Prime Directive right out the window

So I have been working on the sprites for the main characters, which is something we've been putting off because building sprites is such a fantastically tedious pain in the ass. However, we must press on. Next is working on combat roles and each character's unique abilities and weaponry, which I am looking forward too even less than the sprites.

However, I should not be bitching. The sprites are coming along well and we are close to being in the final phases of work for the demo, which is also going to serve us as a model for the rest of the game, so that's good. We're also going back and overhauling the outline of the Gobbler's Knob chapter and making sure that all of the events and crap that we've scripted flow together and make sense and just feel right as far as story and pacing are concerned.

In other news, we bought some hamburgers and right now there are some ghosts in the kitchen cooking them for us while we sit back here in the office and toil, which is highly convenient if not fairly creepy.

I've been done with DS9 for a few weeks so it is onto voyager, which may as well be called 'Star Trek: Ship of Bozos*'. It's just amazing how often this crew manages to just fuck everything up beyond belief.

Okay, stay tuned. We're working.

-HKR

* starring Tom Paris, Galactic Douche

Progress Report

rolling right along

work continues.
we have a lot more preliminary designs as well as finished art,
and we're gonna be keeping most of it under wraps for now, so that
a significant portion of the demo will be new to players and won't
consist entirely of stuff that people have already seen here.

i'm not entirely sure if we're really gonna have the demo chapter out
before december, but it will be out as soon as possible, and we're
making some excellent strides, both in the artwork and gameplay departments.

i guess that's all for now. earlier today i bought some peanut butter and bananas and bacon and i'm gonna make some sandwiches.

stay tuned.

-HKR
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