Oh, the title is a parody to PSX title, Shadow Madness.
Off to the game:
It revolves around the protagonist, Raphael, of wich has been raised by his village since his parents died, 14 years ago. His dad suffered from a pretty regular death, but soon after his mother died. No one, though, remembers how, and her spirit still wanders. Raphael then searches for a way to recover her last memory and sucessfully dispatch her.
Defining the game:
-Oldschool graphics
-Handdrawn cutscenes (wich create a nice contrast with the non-cutscene graphics)
-Frontview edit of the DBS, with a rune magic system revolving on mastering and combining certain runes (though that's not yet even planned, in contrast with the rest of the system wich is almost 100% done)
-A dark, dangerous and cold world, where not even plants are green anymore
-Tragic, yet charmy and varied characters. There's no such a thing as an "npc", I give equal care to each "npc", making them effectively characters. Wich leads to
-Small world. The planet is small, very small actually. Leading to small towns, small ammount of towns, small continents, small everything.
-Focus on delicate relationships between characters, as well.
Well, I guess there isn't much more to say without spoiling it.
Off to the game:
It revolves around the protagonist, Raphael, of wich has been raised by his village since his parents died, 14 years ago. His dad suffered from a pretty regular death, but soon after his mother died. No one, though, remembers how, and her spirit still wanders. Raphael then searches for a way to recover her last memory and sucessfully dispatch her.
Defining the game:
-Oldschool graphics
-Handdrawn cutscenes (wich create a nice contrast with the non-cutscene graphics)
-Frontview edit of the DBS, with a rune magic system revolving on mastering and combining certain runes (though that's not yet even planned, in contrast with the rest of the system wich is almost 100% done)
-A dark, dangerous and cold world, where not even plants are green anymore
-Tragic, yet charmy and varied characters. There's no such a thing as an "npc", I give equal care to each "npc", making them effectively characters. Wich leads to
-Small world. The planet is small, very small actually. Leading to small towns, small ammount of towns, small continents, small everything.
-Focus on delicate relationships between characters, as well.
Well, I guess there isn't much more to say without spoiling it.
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found some old screens!
JosephSeraph
0 post(s)- 04/23/2014 09:53 PM
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