First public playable: Success!
This was a huge weekend for the LTC team. We spent all weekend crunching away to get our first publicly playable demo ready for today. We're now finally in a state where there are no placeholder assets, so expect some cool new screenshots soon.
There were some rough edges; there are still some bugs, such as enemies crawling on top of each other and the reload after game over causing problems, but all in all the showcase went really well. The people who played the game seemed to have a lot of fun. Although some just played in passing, a good number of the players played the demo from start to finish and some seemed disappointed that there wasn't more to play.
With our second public demo coming up Thursday, we've to hammer away at the bugs we found and do even better. Onward, to PAX!