New account registration is temporarily disabled.
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Gameplay Video

  • Daria
  • 01/26/2013 02:49 AM
  • 1894 views
Wasn't feeling very creative tonight, so I'm just uploading a progress video that shows off what the game currently looks like. The recording software was a bit sluggish, so nevermind if my movement looks stilted or awkward.

Posts

Pages: 1
0:22
Epic sex change!

0:38
I like how the NPCS is moving around and sweeping in different places.

0:50
I saw the tint change. Fade out the screen before teleporting the player. Then fade in so the player cannot see the change of tint.

1:11
The "exp" on that bar is overlapping another font.

1:55
No sprite? Anyway, I like the death sound effect and touch encounters.

3:30
The events where you enter and leave houses is done very well.

The mapping in general is good. I recommend giving all three classes 1 spell that's effective against an enemy target. and a support spell for noob players to fall back on. At this point in the RM community, spamming normal attacks is heavily frowned upon, IMO.

Though I know this is a work in progress. Goodluck and have fun ^.^

Yeah I have done nothing combat wise so that expectedly rough. I'll try the fade out for screen changes, you're talking about when entering and leaving houses right? Cause theres also a visible tint change between morning and noon that I'm trying to soften.
author=Daria
Yeah I have done nothing combat wise so that expectedly rough. I'll try the fade out for screen changes, you're talking about when entering and leaving houses right? Cause theres also a visible tint change between morning and noon that I'm trying to soften.

When the player goes upstairs in his mother's house, you can see a tint change.
Ok I'll try a fade for that. If nothing else my project can boast incredibly smooth door animations. :P
Pages: 1