Why the project is not released?
With this question, I come on this page to show the production steps in the game and the last changelog.
Start of the project: February 4, 2011
To the Beta version: Developing
- New Engine: RPG Maker 2000 v1.7; OK
- Implement: Destiny Patch v2.0; OK
- New Interface definition; OK
- New programming defined; OK
- Game introduction; Developing
New Systems:
- New Dialog system; OK
- Orbs Animation; OK
- Character tab; OK
- Inventory tab; Developing
- Quest tab;
- Skills tab;
- Hot-keys and Game options;
- Shop system and NPC options;
- New Battle system;
- New mapping;
- Proceeding in the game story;
- Release of the beta;
Alpha version: Done!
Draft version: Done!
With this question, I come on this page to show the production steps in the game and the last changelog.
Start of the project: February 4, 2011
To the Beta version: Developing
- New Engine: RPG Maker 2000 v1.7; OK
- Implement: Destiny Patch v2.0; OK
- New Interface definition; OK
- New programming defined; OK
- Game introduction; Developing
New Systems:
- New Dialog system; OK
- Orbs Animation; OK
- Character tab; OK
- Inventory tab; Developing
- Quest tab;
- Skills tab;
- Hot-keys and Game options;
- Shop system and NPC options;
- New Battle system;
- New mapping;
- Proceeding in the game story;
- Release of the beta;
Alpha version: Done!
- Implement: Power Mode 2003 v0.2;
- Dialog system Diablo I style - done;
- Tabs: character, inventory, quests, map-view, game options and skills - done;
- HUD and orbs - done;
- Shop system - done;
- Automap - done;
- Basic battle system - done;
- Dialog system Diablo I style - done;
- Tabs: character, inventory, quests, map-view, game options and skills - done;
- HUD and orbs - done;
- Shop system - done;
- Automap - done;
- Basic battle system - done;
Draft version: Done!
- Engine: RPG Maker 2003
- Implement: Power Mode 2003 v0.1
- Tests: mouse and keyboard;
- Character movement;
- Story definition;
- HUD settings;
- Interface definition;
- Implement: Power Mode 2003 v0.1
- Tests: mouse and keyboard;
- Character movement;
- Story definition;
- HUD settings;
- Interface definition;
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