New account registration is temporarily disabled.
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Let's Try: Bob - Block Blob


Note: This video doesn't go public until February 4th, 2022, at 1:15 PM CST.

Additional Notes: I don't have any plans to beat Bob - Block Blob. I'll admit I've subjected myself to some bad games in the past, but those games at least had the benefit of allowing me to save before difficult sections so I could avoid spending a ton of time playing through the same sections of the game. "Bob - Block Blob" doesn't allow this since the developer wanted the game to be as frustrating as possible so when you die your forced to start the game all over again. Add in the fact, this game was designed to kill the player over and over and over again and your left with a game that will either frustrate you into giving up or will bore you into submission by making you play through the same puzzles you've already beaten.

Posts

Pages: 1
I gotta admit, it was worth making it just to listen to your frustration.

I gave myself a super tight timeline to finish this game. It was one of those "lets do a small project to release something" projects, as a bream from a larger one.

Saving was considered between stages, particularly after the boss battles (there are 2.) At the same time, if a player has the option to just repeat the puzzle instantly it becomes incredibly easy. The game is designed for the "Dark Souls on hard mode for puzzles" type of players, but it is admittedly, not in a polished state - which would include saves.

I believe I did go back and add some form of saving as well as some bug fixes at some point, but never uploaded it. Not even sure if I still have the original file.
Pages: 1