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Menu woes

  • Livewire
  • 07/16/2012 02:13 AM
  • 1307 views
Doing a custom menu, I have decided, is the devil. There's so many variable to split just to show some character stats. It almost wouldn't be worth it if things weren't going so well with it.

Expect to see a picture a completed menu in the near future, as well as your first look at one of the other characters in the game- the warrior-professor Volk.

Posts

Pages: 1
chana
(Socrates would certainly not contadict me!)
1584
Waiting to see that custom menu, if it's well done it can really be a + in a game, and professor Volk!
I know exactly how you feel Livewire...I myself am doing an all custom menu in RM2K3 and it's difficult, but looks so darn good! Good luck to you! Looking forward to this game!
author=chana
Waiting to see that custom menu, if it's well done it can really be a + in a game, and professor Volk!

The menu is just done on a tile set, this is a first-time thing for me, so I'm really taking as many easy options as I can. It looks alright though.
author=nUmbra
I know exactly how you feel Livewire...I myself am doing an all custom menu in RM2K3 and it's difficult, but looks so darn good! Good luck to you! Looking forward to this game!

Thanks nUmbra, I'm mostly having trouble variable splitting, but other than that, there aren't really many complaints.
author=Livewire
The menu is just done on a tile set, this is a first-time thing for me, so I'm really taking as many easy options as I can. It looks alright though.

Ah, taking the tile set route. Right now I'm attempting it all with picture overlays (I've got a ton-and-a-half conditional branches!). However, the tile set way is definitely easier.
author=nUmbra
author=Livewire
The menu is just done on a tile set, this is a first-time thing for me, so I'm really taking as many easy options as I can. It looks alright though.
Ah, taking the tile set route. Right now I'm attempting it all with picture overlays (I've got a ton-and-a-half conditional branches!). However, the tile set way is definitely easier.


Yeah, call me lazy, but I'd rather spend time designing dungeons and story events.

That said, I'm actually impressed with how the menu's turned out.
Pages: 1