This might be bad news depending on how you look at it, but I'm now starting a couple other projects in RPG Maker, to keep my interest going. I have been known to get pumped up for a project, only to cancel it after a short time because of lack of interest.
Therefore, starting a couple more projects is my weird way of keeping myself interested in the RPG-making process. So, I'll be working on like 3 RPG games at different times during the day.
Okay, now for the good news - I now have begun a more revised "script" of Orchandville; my source material had lots of inconsistencies and plot holes, as well as the entire community giving up on the story after only a handful of scenarios (missions). I've now organized the story into 8 acts (including prologue and epilogue), as well as added 11 new chapters/story missions in addition to the original 14. On top of that, I've rewritten large parts of the storyline so that they work better through video game story telling (since it's... a little bit more difficult to convey what people are thinking when it's not written like in a book).
Also, I had started Orchandville after taking a break from RPG Maker 2000. Because of this, my original design had become sloppy - I had multiple copies of the same map, with small differences. I even had new map copies after every single mission. It was just a sloppy way of doing it, and I've decided to start the process of restructuring how I organized the levels - the hub map (Orchandville + Orchandville Town Hall) will primarily be controlled through variables and switches. I will, however, still use multiple copies of the map - for use in each separate act. While I could control things like weather changes through Chipset changes, screen tone changes, and weather effects, I feel I would be piling up a huge amount of code - pages and pages of condition forks and junk... it seem counterproductive.
Also, I'm considering having play-testers...! :D Let me know if you're interested.