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ReTurn Uninvited is a project I’ve undertaken because RPG Maker VX Ace came out. I had always planned to do the NES game Uninvited after finishing Shadowgate ReBorn, but wasn’t really motivated to do so. When I learned of VX Ace, the spark lit up again. I feel that I will do better with this game than with Shadowgate due to experience.

Now then, as with before, there are some changes. The most obvious change is that this will be in a 3rd-person point of view, same as Shadowgate ReBorn. I will be doing the music myself this time around. There may be some script changes, again due to wanting to work with the default RTP graphics. This is because it’s a new RPG Maker. There may be some revisions and additions to the script as well. The only imported graphics are the title screen, and the game over screen just like last time. Lastly, I will be implementing a sanity system, only to reference something from the original game.

As always, the latest news can be found at my site: Sy's Side of Things.

~This game is on an indefinite hiatus due to medical issues. Apologies.~

Latest Blog

Sanity

It’s said that repeating the same action whilst expecting different results is the very definition of insanity. I find that rather interesting, considering chaos theory is basically that in one sense. In any sense, I mention this because I finished the sanity system for ReTurn Uninvited.

It’s rather simplistic due to it working the way it did in the original game. I don’t want to spoil it completely, but basically it’s a form of time limit imposed on you. You will start the game with 100 sanity points. If it drops to zero, bad things happen to good people. Now, I am not a fan of time limits in my puzzle games, so I included the same triggers the original game used. The estate’s effect on your sanity won’t begin immediately, and it will be possible to stop it. So in short, the time limit is rather optional.

Despite it being an optional time limit, I’m glad I was able to include it. Especially since I never ended up implementing the torch system in Shadowgate ReBorn. I believe the main reason for that though, was because that time limit was mandatory.

Anyways, that’s all for now. I’ve got some rather decent progress made on the game, and I just figured I’d give an update.

Peace.
  • Hiatus
  • Systemeth
  • RPG Maker VX Ace
  • Puzzle
  • 08/02/2012 05:13 PM
  • 11/29/2017 08:48 AM
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Pages: 1
I know this game from nes. I hope there will be differences in story. I think i need more pixels here. XD
There may be some slight alterations at most, but I'm trying to keep it mostly a 1:1 remake.
Pages: 1