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Progress Report

The last night english version publicated

Public prototype 1.5 publicated. This version like we said before is multilanguage and includes two languages with it's owns walkthroughs and manuals. It also have a few improvements over the original spanish version.

Note that the traduction i suppose that will have some mistakes that i will correct if anyone report but i think it have a decent state and the game is fully playable.
Finally there are a lot of things that aren't totally implemented or polished in this version and that i already know. You can check them in the manual and in the main topic of the game.

Later i wil update this new version a little if it have mistakes, and then i will work for the second protoype, wich will include more contents and all the other scripts and systems and the final polishment of the actuals, including creating maybe a total custom graphics. After that i will wait for the final version.

Progress Report

Traduction is very advanced

I have completed a few issues with the script and traduced all the game except 1,5 scenes and a few texts here and there. Anyway i have to traduce the database but thats not a lot.

The script is giving me some troubles so i will correct it for myself and compatibilize with my Auto Formated Messages script, and later, i will finish the traduction. Note that i have been testing all, i just need a final testing of all the game in english.

I think i will post some images of english version.

Progress Report

The english version have started

I have started this version of the game, after a few polishment and feedback. Althouhgt im having some troubles with the traduction script i can fix it myself or just make a quick fix in the game to complete it.

For now i have the prologue, some menus and vocabulary, and the starting scene.
But im sure it wont take too long. Then i will publicate it or search for final traduction polishment from anyone that speaks well english.

Progress Report

¡Prototype 2 publicated´!

¡Prototype 2 publicated! Spanish version only for now, but public and playable, im improving and testing it a little while traslanting amb implementing a few new things. I will release it in not too long. For curiosity, here is the download to spanish version: http://www.mediafire.com/download/ha2k0lqrewku0p6/Larderan.zip

Progress Report

Final work

I have been doing other things rather than this project, and i changued the main one to two humor games i have completed the protoypes. I also had some terrible and surrealist bugs...

Anyhow the game has advanced. The bug isnt corrected but the game is plays around it, its decent for a prototype.

Now i have a list of 5 points to do. The two last major problems are a bug of with the Hanow eternal poison altered state, death, and recuperation from death, and the implementation of easy level. This is in theory complete, y only need to correct a bug with my difficulty script, and then test the whole thing some times more.

In theory, the public prototype will take weeks/days, but seeing how bad goes all my previsions, i shut my mouth, xD.

Progress Report

Little more to do

I have done all the animations including sounds and graphics, and some more tiles, icons, and monsters. I was thinking that in a prototype is important to test how the combat feels in every aspect. Note that i have uploaded a new capture and the combat layout have changed a little with the battlers as charas showing in front of enemies. Note that in future versions they will have step down or up when doing things.

I added some more extra systems to the combat, now enemies have differents levels, exist effects that start in turn 0 of combat or a boss system im testing, where the game is saved after the combat, letting more depth combats in a game without save in dungeons.

Im thinking in difficulty levels and im going to include them to test in proto. Im putting 2 maybe, the normal and easy. Normal is like hard games in 8 and 16 bits. Easy is a little more hard than FFVII and will have less gameplay and story content.

Normal is the basic level and more polished. It have a great challenge and also you will have to seek for clues and deduce, giant worldmap and freedom, limited inventory, no save in most dungeons, deaths in some places, limited items, some level grind here and there, making maps of worldmap and labyrinhts, etc, etc, but polished and adding some news too.

Note that in easy level not only enemies are less powerfull but the game is simplified in these type of things and for example it will exist a savepoint in dungeons, but the essence is here anyhow.

Finally i dont have to much to do for now. Polish here and there, compatibilitzy difficulty levels, introduce a system of exploration, end a little map, test, and thats all. It dont have bugs, except a medium of one and maybe a think with the MCI script audio.

Progress Report

The long prototype history

Well i had a mistake in my predictions and it took me like 6 months more to "finish" this. I had two cursed bugs that maked me stop doing this but anyway i have putted a lot of hours and i have been upgrading and polishing new things each time...

I write this because im pretty sure that this time im going to release in a few time. Now i dont have any noticiable bug, no grafics, sound, music, etc, to create, im just tweaking the gameplay and polishing the playable part a lot, and trying a few ideas...

Note that im not publishing the english version and the spanish one in the same time, i will make the english later, with a polished release with some feedback. But anyhow, it wont a take a lot to do that.

I have added a new contents, systems, and i have a very prototype too XD version of the faceset. Anyhow note that all is upgreadable a lot.

Progress Report

Public prototype incoming in weeks

¡Private prototype complete!
It have the prologue+intro+first dungeon full working, and it took me 32m to end it so expect like 45m of gameplay to other people. But the idea of this first protype was to test the game quick so i patched the game temporaly in a lot of things. Now i have like a 50 to-do list of issues or to add to it to present the public version.
I think it will take me days or weeks to do this.

Later i will release a new prototype that will include also a town and a new dungeon. It will polish all the first and it will test some other features and ideas of the game.

Progress Report

Weeks or days for the private and public prototype

Hi, i have been working hard for this project and i can say that it will take only days or weeks to finish the first private prototype, my first playable version. Its a 95 percentatge of completion, with only one cutscene, some bugfixing and improving the general gameplay.

This will include some quick and temporal patches that will be improved and removed in the final version.

After that i will make the second and public prototype that will take days or weeks also. This will be traduced also as the best i can...(i promise that the level will be better than this message,xd).

Man... i have been rpmaking for like 12 years and at last i have something to show... just wait,xD.
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