Little more to do
gerkrt
- 07/04/2013 09:50 PM
- 213 views
I have done all the animations including sounds and graphics, and some more tiles, icons, and monsters. I was thinking that in a prototype is important to test how the combat feels in every aspect. Note that i have uploaded a new capture and the combat layout have changed a little with the battlers as charas showing in front of enemies. Note that in future versions they will have step down or up when doing things.
I added some more extra systems to the combat, now enemies have differents levels, exist effects that start in turn 0 of combat or a boss system im testing, where the game is saved after the combat, letting more depth combats in a game without save in dungeons.
Im thinking in difficulty levels and im going to include them to test in proto. Im putting 2 maybe, the normal and easy. Normal is like hard games in 8 and 16 bits. Easy is a little more hard than FFVII and will have less gameplay and story content.
Normal is the basic level and more polished. It have a great challenge and also you will have to seek for clues and deduce, giant worldmap and freedom, limited inventory, no save in most dungeons, deaths in some places, limited items, some level grind here and there, making maps of worldmap and labyrinhts, etc, etc, but polished and adding some news too.
Note that in easy level not only enemies are less powerfull but the game is simplified in these type of things and for example it will exist a savepoint in dungeons, but the essence is here anyhow.
Finally i dont have to much to do for now. Polish here and there, compatibilitzy difficulty levels, introduce a system of exploration, end a little map, test, and thats all. It dont have bugs, except a medium of one and maybe a think with the MCI script audio.