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CC's Feedback

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I love the feedback video, I took a lot from it.

I do plan to draw up all my faces in custom art. As for the backgrounds and battlers, that will probably be the last thing I do custom art for. The RTP facesets are placeholders.

As for the Japanese kanji that shows with skills that target multiple characters I don't know how to change it... :/

And yup, the woman on the title screen is important to the story~

I had a beta tester pointing out all the grammar errors, plus I've made a lot of system changes as well. As well as extra skills that players START with.

And I am in the process of making touch encounters and lowering AGI of enemies.
As for skills, the later characters have more cooldowns. Kyro, Ralisa, Ricardos are "basic" characters in a sense. Though I should personalize the skills more. As for skill cooldown I'm really edgy about it because the REAL bosses are intense.

When the True Beginning starts, that's when sh*t gets real :P

Chit chat events like skits in Tales of series? Great idea CC!~
:)

Random chit chat events is what I do in my game too. I was thinking about placing them in areas I would think the player would go to, like a pub, and maybe draw my characters drinking beer and talking about the plot and what have you.

Like I said in the video, instead of the same skill for every character, give one skill that deals A LOT of damage to a certain target, or debuffs them in a specific way. Lower the HP of those healing monsters, make their heal spell more powerful, and give one of the characters a spell that stops them from healing. This tells the player to spam that skill before dealing damage to that target.

And feel free to bump up the difficulty by adding the same strategy into bosses that deal more damage. Maybe I have to use that spell on 3 targets to get the same effect.
This is something I love doing in M&S. If you continue to do this -- using trash mobs has a learning curve for the bosses, and switching up the strategy for each new level, you'll have an amazing game IMO.

But I'm going to repeat myself.
Fighting trash mobs of the same skill rotation 5 to 10+ times in the same level is something to avoid, unless the player wishes otherwise.

And another random note...
a lot of skills don't make fun RPG battles. I'M LOOKING AT EVERY FINAL FANTASY FANGAME RIGHT NOW >.><.< and my last game.
That's something I try to a avoid as well. There's only ONE character that can get A LOT of skills only because she's a blue mage and you can choose whether or not she can learn said skills (she'll be playable in the next demo).

And making enemies a learning curve for bosses is a very good idea (I'm glad you got by fine while fighting the Feral Bear :P) *goes to edit some database enemies*
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