:)
Random chit chat events is what I do in my game too. I was thinking about placing them in areas I would think the player would go to, like a pub, and maybe draw my characters drinking beer and talking about the plot and what have you.
Like I said in the video, instead of the same skill for every character, give one skill that deals A LOT of damage to a certain target, or debuffs them in a specific way. Lower the HP of those healing monsters, make their heal spell more powerful, and give one of the characters a spell that stops them from healing. This tells the player to spam that skill before dealing damage to that target.
And feel free to bump up the difficulty by adding the same strategy into bosses that deal more damage. Maybe I have to use that spell on 3 targets to get the same effect.
This is something I love doing in M&S. If you continue to do this -- using trash mobs has a learning curve for the bosses, and switching up the strategy for each new level, you'll have an amazing game IMO.
But I'm going to repeat myself.
Fighting trash mobs of the same skill rotation 5 to 10+ times in the same level is something to avoid, unless the player wishes otherwise.
And another random note...
a lot of skills don't make fun RPG battles. I'M LOOKING AT EVERY FINAL FANTASY FANGAME RIGHT NOW >.><.< and my last game.