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Special Skills List I

  • Magi
  • 06/07/2008 06:06 AM
  • 362 views
As mentioned in the 04/27/08 update, special skills require adrenaline to execute. Fortunately this feature has been substantially revised and now there are no skills that cost more than four adrenaline. Not only has this made executing them more practical, but each character's skillset has been vastly revised to make them more useful. Below is a listing of a few of the special skills of the first four party members and their function.

Blitz:
A. Study Foe (0Ad): Studies the target enemy to determine its HP/MP, and weaknesses/strengths.
B. Signet of Force (2Ad): Increases the force resistance for one party member.
C. Final Blitz (4Ad): A strong non-elemental attack that damages one enemy.

Elm
A. Ethos Shock (1Ad): Causes health degeneration to a foe while absorbing its HP.
B. Inspiring Speech (1Ad): "Let's do it!" Increases party attack and defense.
C. Ethereal Matriarch (3Ad): A powerful astral attack that inflicts weakness on any survivors.

Alrick
A. Search (1Ad): Automatically strikes the target with the least amount of HP.
B. Gravity Well (2Ad): Slows the reaction of one target.
C. Sharpshooter (???Ad): Uses all adrenaline to determine damage dealt to the target enemy.

Skuld
A. Discourage (2Ad): Lowers the level of the target monster.
B. Ice Breaker (1Ad): Decreases enemy resistance to cold.
C. Frailty is Power (3Ad): Lose all conditions, gain 50HP for each lost.

Common Skills (Gained by equipping an item):
A. First Aid (1Ad): Restore a little HP to self.
B. Resist Sanctity (1Ad): Causes target enemy to benefit less from healing logia.
C. Help me, Eitriiiiii! (3Ad): Call Eitri to battle!

Note: Ad = Adrenaline