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Misao results, future projects

  • Magi
  • 04/15/2009 06:01 AM
  • 1813 views
I have to admit even I was surprised that Balmung snagged six of the major awards this year. While even I can't quite say with honesty that it deserved each and every one more than some of its competitors, I'm certainly happy that many people have been able to enjoy the game. It confirms much of my game design manifesto and as a result I'm looking to tackle new grounds.

As of late I've been working around with Enterbrain's latest program, Action Game Maker and am feeling something so right about the software that has been lacking since the days of RM2000. Action Game Maker sets itself apart from all other Enterbrain programs for a number of reasons, but perhaps the most exciting is the ability to program plug-ins. Even users can write their own extensions if they understand, and currently a plug-in designed to add C# scripting capabilities is even being written. Impressive, don't you think?

And so with all this I've been rather preoccupied as of late and Balmung has unfairly taken a back seat in my activities. Trying to divide my time between several final projects for school and treading new ground in AGM, I've somewhat neglected things as of late. Hopefully that won't last too long.

Finally, here is a peek at some original graphics I have been hard at work on for a platformer in development:


Yeah, I can do that kind of stuff... Somewhat!

It is a work in progress unfortunately and needs much refining still! As anybody can see the aim here is to emulate the 8bit era. I've been adhering to using the NES color palette and restricting the amount of colors that can be contained in any single tile set and I have to admit it's been a challenging yet fun experience.

Take it easy!!!

Posts

Pages: 1
WIP
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
11363
Unfortunately so, I am pretty sure the plugins for AGM are not cross-compatible. And from what I have seen of it, is that it is again limited in really odd ways.
Magi
Resident Terrapin
1028
Yes, unfortunately custom written plugins just won't really work if you are exporting to formats like 360.

As for weird limitations, you have stuff like not being able to display dialogue letter by letter, and sound formats currently available are .wav and .aif. Strangely that means all sound is uncompressed, but I do not see that remaining as such
Ciel
an aristocrat of rpgmaker culture
367
Dis game is gonna shake the cosmos...
Pages: 1