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Well then; flavour time!
- Brady
- 02/11/2013 02:22 PM
- 2346 views
Well then, since I've had fairly few comments on things to change about it so far, despite a few dozen downloads, I figure that it's either so bad that no one plays past the intro or there's fairly few problems as far as balance goes.
Either one pretty much just means "fire away" as far as adding some flavour and such goes. NPCs being the primary thing that it needs, what with villages being completely empty (except Mobliz) of non-essential NPCs.
So, will just layering on some flavour and extras so the world feels a bit fuller. If anyone has any ideas or suggestions of anything that could be added to improve (in any way, really; mechanics, flavour, other) then just let me know!
This is still a creativity experiment for me, so I'm actually having more trouble with the "mundane" things like flavour NPCs than I am with everything else; go figure!
Either one pretty much just means "fire away" as far as adding some flavour and such goes. NPCs being the primary thing that it needs, what with villages being completely empty (except Mobliz) of non-essential NPCs.
So, will just layering on some flavour and extras so the world feels a bit fuller. If anyone has any ideas or suggestions of anything that could be added to improve (in any way, really; mechanics, flavour, other) then just let me know!
This is still a creativity experiment for me, so I'm actually having more trouble with the "mundane" things like flavour NPCs than I am with everything else; go figure!
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I'm with bigtime here. I just haven't found any obvious problems to report. The mapping is good. The direction and progression is good. Some lingering grammatical and spelling mistakes, but I assume those are being fixed as fast as they're found. Sometimes there's just not a whole lot broken.
I'll run back through it and look a lot more carefully.
Edit: Actually, after looking over some notes that I took while playing, two things really begin to bother me: 1) I couldn't find any of the barrels, crates and other containers across town interactive. Why? 2) I keep noticing that a lot of items are found on the ground but few items are found among monsters. Why is this?
I'll run back through it and look a lot more carefully.
Edit: Actually, after looking over some notes that I took while playing, two things really begin to bother me: 1) I couldn't find any of the barrels, crates and other containers across town interactive. Why? 2) I keep noticing that a lot of items are found on the ground but few items are found among monsters. Why is this?
@Wyvernjack:
1/ Not all the barrels in the town are interactive. Do you mean you're having trouble finding the ones that are, or am I misunderstanding you?
2/ "Among the monsters"? Do you mean drops or steal items from monsters, or do you mean literally having pick-ups in the middle of monster groups more?
Thanks to both of you for getting back to me again; good to know. Have already stared on adding more in~
1/ Not all the barrels in the town are interactive. Do you mean you're having trouble finding the ones that are, or am I misunderstanding you?
2/ "Among the monsters"? Do you mean drops or steal items from monsters, or do you mean literally having pick-ups in the middle of monster groups more?
Thanks to both of you for getting back to me again; good to know. Have already stared on adding more in~
author=Brady
@Wyvernjack:
1/ Not all the barrels in the town are interactive. Do you mean you're having trouble finding the ones that are, or am I misunderstanding you?
2/ "Among the monsters"? Do you mean drops or steal items from monsters, or do you mean literally having pick-ups in the middle of monster groups more?
Thanks to both of you for getting back to me again; good to know. Have already stared on adding more in~
I do come across some, uh, coins laying around on the ground inside the town. But, I haven't found many interactive crates and stuff. And so far, I seem to get little loot from the monsters. Am I just not paying close enough attention or is this normal?
Oh, there are some free coins just from walking around (triggering a cycle of switch-events that are in each map in town) just to help supply some extra cash. There will be more interactive objects than there are now, though. There are only a handfulright now, but I'm intending to make most of them have at least some function, if even only a text box.
As for monster drops; that's something I was leaving up to this test to check on. It's very possible the drop rate is too low, at least considering you only get 1 mat per drop anyways, so that may get increased to help out.
As for monster drops; that's something I was leaving up to this test to check on. It's very possible the drop rate is too low, at least considering you only get 1 mat per drop anyways, so that may get increased to help out.
The low drop rate I thought was countered by the steal skill. Also I found that one secret garden north of the town. Are there many of these? Ive killed all the bosses now except that thief. Gotta go back for him.
There are five "secret" maps dotted around the Country Map that have no indication where they are and just kinda whisk you away into a new map without warning.
In the test version, two of them are pointless except for Elixer pickups (old man walking, and river tent), one of them is purely there for herbs and an Elixer (the flower patch), another is a road merchant who sells you bundled goods cheap, and the last is a scene where you get a chance to rescue a girl and child from Imps (there's a screeny of this one in the Images section).
I increased the drop rate a wee bit. I think I agree that it is a touch too low; even with steal, you can only steal/drop one at a time when you need several. Wasn't a big increase, but it should help speed up collection.
You're finding the Mugger the hardest? Interesting that, since I had most trouble with the Lady. Hopefully this is just down to a "depends what you equipped", which was the intention after all.
As for now, have the final dungeon/boss of the country made and planted one of the Midnight Monsters.
In the test version, two of them are pointless except for Elixer pickups (old man walking, and river tent), one of them is purely there for herbs and an Elixer (the flower patch), another is a road merchant who sells you bundled goods cheap, and the last is a scene where you get a chance to rescue a girl and child from Imps (there's a screeny of this one in the Images section).
I increased the drop rate a wee bit. I think I agree that it is a touch too low; even with steal, you can only steal/drop one at a time when you need several. Wasn't a big increase, but it should help speed up collection.
You're finding the Mugger the hardest? Interesting that, since I had most trouble with the Lady. Hopefully this is just down to a "depends what you equipped", which was the intention after all.
As for now, have the final dungeon/boss of the country made and planted one of the Midnight Monsters.
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