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Progress and feedback: week 1 - 8/13/2013

At times, progress may go slow (and ironically, everyone is busy in the summer), but when school starts, a huge pile of art, music, and design will go into the game. In the meantime, I post what I have been doing with the game the past week. Here it goes...

Programming:
The largest feature I have implemented was mobs. It has of course been a design feature I wanted in the game, but I've just barely gotten it in. The mob doesn't have any AI code yet (unless you count a timer that makes it go back and forth), and I also have a little debugging to do to get it cleaned up. I've made it so it easily can import new and different mobs, so I don't have much to worry there.

I also have been working on my own map creator to make it easier for me to import maps instead of creating every tile in-code with "for" loops and small statements. It is still in progress at the moment, hopefully there will be more on it next week.

Art and Design:
I thought I could introduce my first mob to the public. It is called the SQURT, Sanitary Quantum Unification of Random Trash. In other words, it's a cleaner.
I have two design I've come up with:


Tell me what you think, thanks!