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Not Ashamed

Honestly, I was replaying this again and I don't feel ashamed at all. xD
In fact, it's a pretty fun game in its own right, and more importantly, it served it's purpose: To relieve me of my emotional stress. To boot, it serves as a diary and record of my memories. This is great, because I actually have memory problems... xD
Anyway. I wish my life was still this... Memorable. I would love to work on a remake / reimaginaton / sequel to Provolone. Shamefully, however, the circunstances have changed far too much. enough for I not to connect with the game anymore in any meaningful way. It's past. ):
Design-wise, although this "game" is a convoluted mixture of non-delivered half-systems and haphazardly laid dungeons, it still had some nice ideas I really like. For instance, quite a big part of the game features highly explorable scenario, and since the characters are pretty much expies of real life people, the game explores a lot their personalities. For instance, in the two or three instances where you can freeroam with your second party member in a non-dungeon area, they walk close to you, and they always have 2 or 3 things to say, which in most cases describe their character and manage to be funny (to me. I can't really draw the line between internal and external jokes in this game).

Anyway, I am very happy I made this. It's pretty much a horrible game by any standards whatsoever, but it's got enough of its own flavour, and does its job as a foundation of my own future works, my initial experiences with RPG maker and, more importantly, my ability to convert my own personal stresses and emotions in art form. I should do this more, instead of doing completely washed-out and boring dungeon crawlers with no personality whatsoever like I did shortly after with carolyne (and with a few foldered projects in my PC)

:)

Also no one's gonna read this and this "game" is shit lol.