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Tales of Medea (Prologue)

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The fortress dungeon has different themed areas with matching enemies along with common enemy types that the player is already familiar with.
The world map is set up to provide a quick, no-fuss method of moving the player from area to area without the need to wander aimlessly.
Story events, with in-game animation, are scattered throughout the game.
Lighting and shadows are (digitally) hand-drawn to create both a realistic and painterly style to the world the characters inhabit.
The fortress dungeon has different themed areas with matching enemies along with common enemy types that the player is already familiar with.
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