Very solid maps: not too busy, but not too open, either. Ideal for an action RPG. It could use a couple piles of debris/cracked blue tiles, I guess, but that's just a cosmetic suggestion.
author=Deckiller Very solid maps: not too busy, but not too open, either. Ideal for an action RPG. It could use a couple piles of debris/cracked blue tiles, I guess, but that's just a cosmetic suggestion.
Yeah, I try to aim for simplicity rather then cluttering the whole map with pointless details. You should be able to walk freely in a action rpg so my main focus is to have enough space on each map so the movement doesn't get annoying.