Frames 471
Battle
Panorama
Picture
Notes: Not much to mention here, I just captured and compiled the appropriate resources
and recreated the following scene frame-by-frame using the images I captured with ZSNES as reference.
471 Frames in total.
Old Notes
(I’m writing this down for future reference,)
Making of Scene 3 & 4 Ys Uncanny
I started by carefully capturing the number of total frames for the given scene in ZSNES. From these frames I then determined which ones I would use within a 500 frame limit and the rest I would allocate to pictures.
*I then numbered the total frames captured with the battle animation to make it easier for double checking. I.e. folder containing numbered ZSNES images for battle animation reference.
I then created Battle Animation sheets with the appropriate sprites for the given scene, as well as the Paranoma and proceeding picture.
I then placed the Hero at the Center 10,08 coordinates and determined the location of the battle animation in relation to the given scene and panorama. *I used loop show battle animation on 1 frame to save time.
From here I then quickly began piecing together the battle animation, looking at the captured screens for reference and filling them in with rpgmaker2003s battle animation system.
Once this was complete I double-checked to clean up any errors – during this, I also placed a marker of when the dialogue would pop up for each frame.
Afterwards, using the markers I then began placing the dialogue in relation to the markers (they don’t have to be exact, they’re just markers.)
*Before proceeding onto Scene 4 I had to disable Scene 3’s battle animation wait, so I could determined the appropriate time to fade out, since I had created a fade out within the battle animation.