Second part watched!
That was a treat. Both reliving that clunky ass story, and suffering through the broken battle system with ya.
In retrospect, we had a short timeframe, my friend and I, to make this happen. If I could go back, I'd expand the team and give someone else the battle system. The idea of babysitting an NPC combat buddy was the extent of my thinking, and it worked for the time constraints. However, I personally suck at balancing, and the status effect system/charging etc were crippling and poorly executed. If I could do this over again; A) make the NPCs, playable. B) skip this whole project and make something better lmao