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Dagan Development Blog 6/5/08

Worked on the city of Ai, began separation of city into various zones to paint (create smaller areas for the RealWorld mapping), and added about half of the battle animations for the 60 classes. Not sure what I'm going to do for the other 30 though. I am looking for smaller sprites (SNES era) that have active movement that also match descriptions of my class system, as I'd like to try and move for as real a character size-->monster size as possible.