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Progress Report

Development Going Slow

After my last work-in-progress release, development of Aniktophlox has slowed down. I am brainstorming to redesign many aspects of the game, including the confusing "Automaton Training" sequences and the as-yet-unprogrammed "propagandist mind manipulation" sequences. New game areas are also being added atop the old. I'm not currently doing the fun, exciting, obvious work of mapping, spriting, and coding, because I must concentrate on designing more solid mechanics before I work forward in the game narrative.
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