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This is my entry for the Talking Time '14 RPG Maker Contest (And is still woefully unfinished)

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Between Void and Shadow is my attempt at creating a basic (i.e., no advanced scripts to overly alter the battle system beyond the default), yet fairly involved mechanically, RPG. This is mostly achieved through me assembling a tiny hodgepodge of mechanics and ideas from older RPGs to put together something a little different from the average.

To wit:
  • Max character levels are limited to 20 for most of the cast and game (this will eventually be expanded to what's functionally level 40 for each character).
  • There are no replacement skills. The game is structured in such a way that new skills build on each character's toolset rather than merely upping the pretty numbers.
  • Status effects are meaningful, yet relatively easy to handle on the player end; this also means that buffs and debuffs will be incredibly valuable tools in both the player's and enemies' toolboxes.
  • No random encounters in dungeon areas; given the limited level cap, it doesn't make much sense to waste the player's time with extra grinding. Each dungeon will have a special square that will force an encounter against one of the dungeon's troops for those that do want to grind or just beat on monsters for a while.
  • Above all, this game is focused on gradual mastery of the combat system presented within (along with experiencing the story, of course). Successive dungeons will build on the combat challenges previously presented, or introduce new ones based on the PCs' improving toolsets.


The estimated completion date for this is going to be a total pie in the sky sort of thing; I basically work and go to school full time, so I usually only get to work on this a few hours a week if that.

Latest Blog

Quick Development Note

Hey all,

Just a quick note that I've started work on the second dungeon/town set. Probably be a while, but progress is being made. And as far as bugfixes/changes to the first dungeon/town set go, here's what I currently have planned:

  • Cutting the mage type monsters MTK values by quite a bit -- noticed that since they use the same skills as the PCs, the calculations work in their favor quite a bit more than I'd intended. This should make the the midboss less roulette like (I'll also take out its group wind magic) and ease some pressure off the boss and the last mob pack.
  • Dying will now take you back to the last place you saved at; I probably should have set up this behavior first, but I felt the other way would work better than it did.


There won't be any changes as far as NPCs and buildings go with this next one; I plan on adding most of the flavor type stuff when I do a polishing pass at the end of the first chapter.
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  • RPG Maker VX Ace
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  • 02/21/2014 05:13 AM
  • 03/15/2014 01:49 AM
  • 02/28/2015
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Pages: 1
When you go and talk to the magic girl who asks if youre ready to learn magic....if you go up the stairs near her, the game freezes.
author=Roy
When you go and talk to the magic girl who asks if youre ready to learn magic....if you go up the stairs near her, the game freezes.


Ah yeah, one of those things I meant to fix but forget about in the blur of putting a dungeon together quick. The scripted event runs when you enter the floor instead of when you touch the tiles next to the throne room's stairs like I should have set it up.
Okay, fixed it. Got sloppy with the conditional branches governing the event, and forgot to slip in another conditional to cover the else case precisely. Going to upload an updated demo, will be .1.1a.
So i started to play and everything wen't well!
Until i defeated the first boss the succubus!

I have defeated that boss and thought i could go east furthermore, but nothing happens the way is still blocked when i wen't back to the village and the 2 soldiers with their horses still blocked the road????

So now i'm stuck in the game in that village! Did i forget to exlore something in the village? I'm confused is it the end of the demo?

Other than that the demo looks good!

Thank you for the leveling spot. The low amount of exp won takes a long time to level up. Since monsters arent random but fixed and only a certain number of them, if you didnt have this spot youd never be able to beat the first mid-boss without leveling.
author=SuperGamer
So i started to play and everything wen't well!
Until i defeated the first boss the succubus!

I have defeated that boss and thought i could go east furthermore, but nothing happens the way is still blocked when i wen't back to the village and the 2 soldiers with their horses still blocked the road????

So now i'm stuck in the game in that village! Did i forget to exlore something in the village? I'm confused is it the end of the demo?

Other than that the demo looks good!


Yeah, that's the end of the demo currently. Ran out of time to work on it so I submitted it as is for the contest.

author=Roy
Thank you for the leveling spot. The low amount of exp won takes a long time to level up. Since monsters arent random but fixed and only a certain number of them, if you didnt have this spot youd never be able to beat the first mid-boss without leveling.

It's entirely possible to beat him by clearing all of the first map and the areas on the second leading up to him--doing that will get you to level 2 and most of the way to level 3. That battle's rough though, and I'll probably tone down his matk a fair bit and adjust a few other things in the future.
Pages: 1