Hey everybody,
This is MB with the first blog update for the game commemorating the release of the game's first demo/submission for the
TT RPG Contest. Not much to say about the development process so far, other than everything taking twice as long as I think it should, but this'll serve as a quick rundown of current game mechanics.
Dying doesn't set you back. If you lose a fight, you start back where you were, at 1 HP. Boss fights will start you back at the beginning of the arena so to reset the event.
You can travel back to the last town/church you saved at using the Egress Rosary in your inventory. You can't use it in battle (but you can run from every fight, including boss ones) however.
The boss is tuned to be beatable at level 3 with a bit of wiggle-room as long as you've paid attention to the hints in the way the end encounters are structured.
Speaking of levels, the dungeon is tuned to get you halfway to level 4 just by clearing everything normally. The boss will be easier at level 4 with the extra stats and abilities gained, and will be made quite easy at level 5 with the other abilities Hans and Emilia will learn at that level.
That should cover most of what's available currently, and thanks for viewing/playing!
Mightyblue