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Q&A with Jparker1984
- grayborders
- 04/18/2014 05:10 PM
- 477 views
(Q)
Jparker1984: Going into this, did you realize at all that disregarding most the fantasy aspects for Border in exchange for a more realistic feel, would generate some level of negative feedback?
(A)
Grayborders: Absolutely! As a kid I loved and enjoyed many of the more loose and silly aspects of these games, they are still charming to me, but I could never really get deep into these worlds mythology because of these elements.
(Q)
Jparker1984: The graphics are amazing, very consistent all across the board. Where did you get your inspiration from and are there multiple people working on them?
(A)
Grayborders: The visuals of the game are all coming from me, so its easy to stay focused on one style. This is the very same style I started out with 8 years ago, the first drawing of a ruined city, overrun by nature still represents the tone of this world the best.
(Q)
Jparker1984: Now, deciding to go with a realistic game is difficult in its own right. Are you planning to make this "Epic" length, like 30+ hours of gameplay?
(A)
Grayborders: Yes, the main story is around 30H, plus the 30+H of optional content. The story and setting of the game is all but done to the very last detail for a few years now.
(Q)
Jparker1984: I was very interested in the relationship aspect, are you planning to go as deep as Mass Effect?
(A)
Grayborders: I`d say deeper. I try to focus on character conflicts, the team in the story is staying together not because they are friends, but because of a common goal, they all have very different opinions of the world and the things they will have to do in the course of the game. So there will be a lot of conflict, and you get to take your sides.
(Q)
Jparker1984: How many if any, traditional fantasy aspects will you be including?
(A)
Grayborders: All that makes sense and won`t raise logical questions. There is magic, airships, Dragons(even if they are very different from the normal definition). But I treat them with respect, and actually explain all of it.
(Q)
Jparker1984: In today's gaming world a lot of games tend to have more characters then generations past with a few exceptions, usually at the cost of character personalities. With path do you plan to go more with?
(A)
Grayborders: Well, again I had a lot of work done with the characters. I love these characters, each and every one, even the "villains" during the 8 years I jumped back and forth with them constantly making sure they are who they should be.
(Q)
Jparker1984: You have what looks like a lot of fans already. As I'm sure you know, non-commercial games often have a history of looking really nice, but never see a finished product. Are you worried at all that could be a problem for you?
(A)
Grayborders: Not at all. Many commercial games come to be with the idea to make a game first, I made a world and story for a very long time, and later decided about the medium. This means all that's left is to put down all existing lines, and stories into the game. If we get funded, it will be done!
(Q)
Jparker1984: For a break from game specific questions. How long have you been an active pro gamer, for lack of better terms?
(A)
Grayborders: Due to where I lived I get to grow up on games form the dawn of gaming, I had an Amiga, a Nes, a Genesis, and when ppl in other countries were playing Quake 3, I was playing the only thing my PC allowed me to, Emulators. But if I have to say an age, since I was 8.
(Q)
Jparker1984: With a bunch of good RPG series out there such as Tales Of, Final Fantasy, Star Ocean and so on. Do you have a favorite?
(A)
Grayborders: Tales of games. I love them, which is ironic because they have some of the most loose lore, and settings. I used to love FF games, used to...
(Q)
Jparker1984: As hard as it is, pretend RPGs don't exist. What's your favorite commercial game from a different genre?
(A)
Grayborders: Very hard question, I have many favorites. But close to my heart is the Metal Gear series, I` m an avid fan, I played every single game of it, even the odd PSP ones, I know their lore inside out. So I'd say it's the MG Games.
(Q)
Jparker1984: This last question has nothing to do with gaming, but I just have to ask. Does bacon actually make everything taste better?
(A)
Grayborders: I never ate bacon!
Jparker1984: Going into this, did you realize at all that disregarding most the fantasy aspects for Border in exchange for a more realistic feel, would generate some level of negative feedback?
(A)
Grayborders: Absolutely! As a kid I loved and enjoyed many of the more loose and silly aspects of these games, they are still charming to me, but I could never really get deep into these worlds mythology because of these elements.
(Q)
Jparker1984: The graphics are amazing, very consistent all across the board. Where did you get your inspiration from and are there multiple people working on them?
(A)
Grayborders: The visuals of the game are all coming from me, so its easy to stay focused on one style. This is the very same style I started out with 8 years ago, the first drawing of a ruined city, overrun by nature still represents the tone of this world the best.
(Q)
Jparker1984: Now, deciding to go with a realistic game is difficult in its own right. Are you planning to make this "Epic" length, like 30+ hours of gameplay?
(A)
Grayborders: Yes, the main story is around 30H, plus the 30+H of optional content. The story and setting of the game is all but done to the very last detail for a few years now.
(Q)
Jparker1984: I was very interested in the relationship aspect, are you planning to go as deep as Mass Effect?
(A)
Grayborders: I`d say deeper. I try to focus on character conflicts, the team in the story is staying together not because they are friends, but because of a common goal, they all have very different opinions of the world and the things they will have to do in the course of the game. So there will be a lot of conflict, and you get to take your sides.
(Q)
Jparker1984: How many if any, traditional fantasy aspects will you be including?
(A)
Grayborders: All that makes sense and won`t raise logical questions. There is magic, airships, Dragons(even if they are very different from the normal definition). But I treat them with respect, and actually explain all of it.
(Q)
Jparker1984: In today's gaming world a lot of games tend to have more characters then generations past with a few exceptions, usually at the cost of character personalities. With path do you plan to go more with?
(A)
Grayborders: Well, again I had a lot of work done with the characters. I love these characters, each and every one, even the "villains" during the 8 years I jumped back and forth with them constantly making sure they are who they should be.
(Q)
Jparker1984: You have what looks like a lot of fans already. As I'm sure you know, non-commercial games often have a history of looking really nice, but never see a finished product. Are you worried at all that could be a problem for you?
(A)
Grayborders: Not at all. Many commercial games come to be with the idea to make a game first, I made a world and story for a very long time, and later decided about the medium. This means all that's left is to put down all existing lines, and stories into the game. If we get funded, it will be done!
(Q)
Jparker1984: For a break from game specific questions. How long have you been an active pro gamer, for lack of better terms?
(A)
Grayborders: Due to where I lived I get to grow up on games form the dawn of gaming, I had an Amiga, a Nes, a Genesis, and when ppl in other countries were playing Quake 3, I was playing the only thing my PC allowed me to, Emulators. But if I have to say an age, since I was 8.
(Q)
Jparker1984: With a bunch of good RPG series out there such as Tales Of, Final Fantasy, Star Ocean and so on. Do you have a favorite?
(A)
Grayborders: Tales of games. I love them, which is ironic because they have some of the most loose lore, and settings. I used to love FF games, used to...
(Q)
Jparker1984: As hard as it is, pretend RPGs don't exist. What's your favorite commercial game from a different genre?
(A)
Grayborders: Very hard question, I have many favorites. But close to my heart is the Metal Gear series, I` m an avid fan, I played every single game of it, even the odd PSP ones, I know their lore inside out. So I'd say it's the MG Games.
(Q)
Jparker1984: This last question has nothing to do with gaming, but I just have to ask. Does bacon actually make everything taste better?
(A)
Grayborders: I never ate bacon!