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Welcome to WHITE SPACE. Your name is OMORI and you've been living here for as long as you can remember. Everything is bright white; there aren't any walls. A black lightbulb hangs from the ceiling… wherever it is. There's a floor but it's always cold. The warmest thing here is probably your laptop. You don't mind though. You have a blanket, a laptop, a cat, a sketchbook, and a tissue box. You have everything you need.

You are usually upset. Everyone annoys you, you think you are ugly, you don't know where you came from, you don't know where you are going, and you're too tired to care.

On good days, your neighbors invite you over for a visit. "How can they have fun with someone as horrible as me?" You miss them now. When will they come again? Maybe today will be a good day!


Or maybe today is a day for sleeping.

But...Sometimes you're reminded you used to have another friend-- someone really important.

Somewhere in the back of your head, you have an inkling feeling that you weren't always like this. You weren't always living in WHITE SPACE.

The truth is...

Your story is already over.
You just have to remember it.

***

Latest Blog

HAPPY NEW YEAR + NEW TRAILER!



Hello everyone, and happy new year!!

The OMORI team is happy to bring you our latest OMORI trailer! We’ve gotten a lot done this year, and we’re excited to show you some of what we've been working on. Although the team tried our best to make our previous deadline, the release date of the game will have to be delayed again.



Good morning, Sunshine.


When the Kickstarter was launched, I underestimated the amount of time to create a video game and I now know pressing such a short deadline on myself and our small team was naive and placed an incomprehensible amount of pressure on us as the release dates kept getting pushed back.

OMORI’s delay has had a lot to do with the game engine we are using, RPGMaker VX Ace (now MV). We’ve had our fair share of bugs along the way, and transferred to RPGMaker MV from RPGMaker VX Ace in order to have Mac available as a platform. By upgrading platforms, some bugs were fixed, but as always, a slew of other bugs came after. As you all know, Archeia works directly with Degica and is a part of the English RPG Maker Dev Team. She has been majorly responsible for the updates for RPG Maker MV since its conception in October 2015. Since then, RPGMaker MV has upgraded 34 times, from Version 1.0.0 to Version 1.3.4.


Playground in a Forest


The change of OMORI’s game engine from RPG Maker MV to VX Ace was necessary for OMORI because RPG Maker VXAce is an outdated program, meaning it wouldn’t receive updates after RPG Maker MV was released. RPG Maker VXAce has some major issues, like not running on some computers or getting major lag based on the user’s operating system including Windows 7. If we stuck with our previous deadlines, OMORI had a large chance of not running at all on most computers and would not receive any updates to resolve these issue. Reports of this issue from other games Archeia has released contributed to the decision to change OMORI’s engine.

Around Version 1.3.0, RPG Maker MV also had to upgrade its graphics engine from PIXI2 to PIXI4. We had a lot of issues with graphic performance, and PIXI4 fixed a lot of these problems. It also allowed us to use technology in RPG Maker MV that otherwise wouldn't be possible in its older iteration or with RPG Maker VXAce.

Because of the aforementioned milestones in the RPG Maker MV engine, we had to change our core system multiple times to solve performance issues and to be compatible with the newest version.

Due to these necessary upgrades, we had to recreate our plugins for every major change, including Ruby to Javascript (1.0.0) and Pixi2 Initial Creation for our TileD plugin. (1.2.0) We also had to remake the entire base for Pixi4 (1.3.0), which also meant we had to remake all our maps and battle system as well.

Also, RPG Maker MV's uses JAVASCRIPT+HMTL5 for their programming language, as opposed to previous RPG Maker games which were in Ruby. Because of the change of technology, we had to start to worrying about resource management, something that was barely a problem on a C++ engine like RPG Maker VXAce. This means that everything we do graphically has to be formatted with Javascript/HTML5 standards in mind in order to prevent dips in performance. An example of this is that we have to keep images under 1024x1024 which affects how we format sprite sheets, animations, and so forth. We have been developing tools to extend RPG Maker MV's sub-optimal editor, because it does not adhere to these new standards.

Right now, RPG Maker MV has some issues involving cache management, meaning there is potential for a memory leak and massive FPS drops the longer you play the game. While the English Dev team has been trying hard to resolve it, the responsibility majorly goes to PIXI developer that is helping RPGMaker with this issue.


A curious candelabra...


TL;DR: Some RPGMaker MV updates have broken a lot of our plug-ins, all of which have had to be remade. Although Archeia and Yami have been able to fix everything, it still does end up delaying the production of the game. Since OMORI is so graphic-heavy, the updates are necessary, but we are currently looking into sticking to a future RPGMaker MV update with cache management implemented in order to prevent and further delays.

We hope that everyone understands that we are far from slacking off on this project and have been extremely busy working on the game while keeping up-to-date with everything technically. As we have mentioned before, some of us have even been developing health problems related to overworking and stress.


The Flower Boy


We were aiming to resolve our programming issues sooner, but it looks like that won't be the case. For now, we will be fine-tuning the gameplay and graphics, and reworking some story elements. I am aware that another release date delay will come with a fair amount of backlash, but we can’t just “pump out a game”, especially one that performs inadequately. Our team is extremely dedicated and has been working on this game almost every day for the past few years. We want to give you something that shows our work to it’s fullest potential, so we will continue working every day this year to bring you that experience.

That’s all, and thank you for your support this past year. It’s been tough! We hope you look forward to our game.

- OMOCAT & Archeia
  • Production
  • Commercial
  • Archeia_Nessiah
    omocat
  • RPG Maker MV
  • RPG
  • 04/15/2014 09:52 AM
  • 04/27/2017 12:28 AM
  • 03/25/2015
  • 117848
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This looks hauntingly intriguing and drawing.
I adore this game. I backed it when I saw it on Kickstarter. Thought it might be a VX Ace game. Best of luck to you in your endeavors! This game looks so promising.
Can't wait to play!!!
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the demo
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you're gonna make a demo of it, right?
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please make a demo
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Loving what I see ^^

Hope you make a demo c:
This looks promising. Can't wait to see how it goes.
One when is this going to be release and two what is are character gender?
Well this is the first time I see such work, you know, with the tablet -?- and stuff. This is going to be amazing, I hope so, good luck guys I know how hard it feels and keep going!
Thanks!!! A lot of these are actually hand drawn with pencils.

author=JoelMB
One when is this going to be release and two what is are character gender?


The Release date isn't sure yet. We're still tinkering with the mechanics. The character gender is player selected.

So in the older gammes Omori is guys so is the gender can choice or are they a trans guys since you show them both in a masculine and feminine fashion unless y have a twin.
they haven't posted the trailer yet...
Luiishu535
My name is totes more readable now
3846
author=OmegaSkull
they haven't posted the trailer yet...

It may be possible that they meant that it would be posted at the end of 2017.
About to post actually!
I thought this was dead... glad to see it changed to MV
Cant wait for Omori To be done my favorite song for this game is My Time -Omori the song is slightly scary but good
The art style is awesome! Wow! :) it's so clean and well done!
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