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Summary of game mechanics and flow.

  • Daedron
  • 04/26/2014 12:49 PM
  • 872 views
A new day, a new blog.

So, while the summary and the images I've posted so far could give you an answer as to how the game is played, I'm sure people would appreciate it if I went a little bit more in-depth with it.

The game is divided into 30 in-game days. Time does not pass automatically but is dependent on player actions.
Each day has 3 states of time: Morning, Afternoon and Night.

Morning happens after you wake up, new residents will move into your town and they'll pay some tax. You have access to all services in your town, like shops, an appraisal store and the Bounty Hunter HQ.
This is the time where you equip your party, learn skills, buy your food (more on this in another blog) and decide who to put in your party.

When you leave town and go to the world map, game time progresses to Afternoon. The game will remain in the afternoon state until you return back to town, which you could theoretically do immediately after starting your adventure...but who would do that?

On the World Map, you have a slew of things to do. The main attraction will be the different dungeons you can enter, but there are also tasks/events strewn about, golden chests to open, bounties to search & kill and other towns to visit.
Of course, it's not possible to stay on the world map forever. You have a limited amount of Stamina points to work with. You start the game with 3 points, which is a very limited amount, but you can increase this amount through upgrading your town.
Going into a dungeon takes up 3 stamina points, doing bounties, tasks/events and visiting other towns takes up 1.
Once you're out of stamina the only thing you can do is to return to town.

Once you've returned back to town the game time progresses to Night. All shops will be closed, save for the pub and the Bounty Hunter HQ. However, there's another activity to be done at night which is called Social Rank. It's possible to talk with your party members at set locations. The main point of these Social Ranks is to receive background information on that character, to learn more about them and increase their base statistics.
Once you think you're ready to end the day, you return to your manor, get your personal cook Jennie to cook you some delicious food and then you go to bed.

Once you're in bed, you'll get the chance to pick an upgrade for your town. This upgrade will be completed over-night and costs resources, which you get from completing dungeons. Once this is done, you close your eyes and the next day will begin. Repeat until the 30th day, where you will face off against Deimos, hopefully strong enough to defeat it.

Annnddd that is the flow of the game. Of course there are a tons more mechanics underneath, like in the dungeons themselves, the battle system, the abyss system and a few more.
I'll be posting more specific information as I work towards getting the demo done and uploaded. In the next blog I'll talk about the dungeon mechanics.

Until then.

Posts

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Interesting mechanics. Looking foward for the demo :D
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