:Introduction:
Inspired from a very bad RPG, I started with Eternal Trinity, took some of the rare good ideas and gave them new context. Now, I create a very different new world and write a complex and hopefully interesting worldbuilding. Eventually the game will have nothing to do with the original.
Because I never finished a game and I know this game will be kind of huge, I will try a different strategy during the process of development:
First, the whole game will be created with cheap graphics (RTP Standard and small edits) so I can concentrate my energy on other things, to get a better feeling for the storyline, character-development, technical stuff, map-design, gameplay, FUN. Of course there are exceptions, like the character-craphics.
Second. After the whole game is finished and I can be sure, that people will like it because of all my plannings, the game will get new and better graphics, animations. With this tactic I should be able to produce a well made game. This game already uses a few unique musical compositions (thx to CodyVerrigno) but not every track will be an ET-original in the first step (and maybe not even in the second step. I don't know).
:Gameplay:
Everything is still in planning and I don't hesitate to throw old concepts away. From this point I can say, this game will be a "classic" RPG, but no entire focus on battles. The gameplay should be united with worldbuilding and character-qualities. Also I want a lot of variety, "secrets" to discover and not just a "Run from A to B" concept. More informations when I created this silly stuff (also with screenshots).
Planned Features
The game will teach itself step by step with intuitive tutorials.
:Worldbuilding:
The scenario is placed on an almost frozen moon-world, which orbits around a giant gas planet, along with a second moon. The civilisation of this world has an own religion which is based on the sky and has the task to teach survival on this wintry world, so their world shall be rise into light like the sun (they think it is an blessed civilisation, which satisfied their god).
Also the moon-world contains ruins of an old very advanced civilisation, but the origins are unknown. This moon is also source of a rare crystalline ore (Dimerit) which can transform into various common stones, the Elementiades (the "magic" of this world).
:Characters:
The characters will be slowly introduced over time. Every one of them is a main protagonist.
Emerik
Comes from an eternal snowy island, raised as a hard working young man in a small community. Killing animals/monsters for food, helps supply his little village. So he is pretty strong for his age, but doesn't know anything about the world outside.
Barrel "The Ape"
Once a feared brutal pirate of the 'giant frozen sea', he is a fat, bearded, still feared old man. But the times of piracy are bygone and his heart isn't as that much "evil" anymore. He has seen many things over the whole world, has many crazy tales to tell and you never know which of them are true. Of course he is extremely strong but his body weight and piracy past causes much trouble.
Sophya
Sophya is a very lonely gipsy woman and can't interact very well with people. She wants to be respected and liked, so she is much too nice to anyone, and often pays the price for this. She doesn't really know her own strenghts, until she made trustworthy friends who see her big range of abilities and usage of knowledge. She also has a convenient carriage.
:Storyline:
Still in development, of course.
Like every few month, Emerik and his father went out to a far-off village on the coast, to exchange some Brown Elementiades (from the mine of his grandfather) for some food and other goods. But this time even the village hasn't received enough goods from the main continent and so they can't provide them with anything. Of course they can't return with empty hands, so they decided to split up. His father returns to the village while Emerik travels with some other worried guys to the main continent.
:Planned releases:
(1) Create the game with RTP and in German
(2) Translate it into English
(3) Change and improve all graphics ("Prophecy-Update")
:Current Work In Progress:
- Battle-System
- Worldbuilding (continuously)
:Other games:
ZEHN: Hollow Past http://rpgmaker.net/games/5534/
Inspired from a very bad RPG, I started with Eternal Trinity, took some of the rare good ideas and gave them new context. Now, I create a very different new world and write a complex and hopefully interesting worldbuilding. Eventually the game will have nothing to do with the original.
Because I never finished a game and I know this game will be kind of huge, I will try a different strategy during the process of development:
First, the whole game will be created with cheap graphics (RTP Standard and small edits) so I can concentrate my energy on other things, to get a better feeling for the storyline, character-development, technical stuff, map-design, gameplay, FUN. Of course there are exceptions, like the character-craphics.
Second. After the whole game is finished and I can be sure, that people will like it because of all my plannings, the game will get new and better graphics, animations. With this tactic I should be able to produce a well made game. This game already uses a few unique musical compositions (thx to CodyVerrigno) but not every track will be an ET-original in the first step (and maybe not even in the second step. I don't know).
:Gameplay:
Everything is still in planning and I don't hesitate to throw old concepts away. From this point I can say, this game will be a "classic" RPG, but no entire focus on battles. The gameplay should be united with worldbuilding and character-qualities. Also I want a lot of variety, "secrets" to discover and not just a "Run from A to B" concept. More informations when I created this silly stuff (also with screenshots).
Planned Features
- Tactical Round Based Side-View Battle System
- More from the Battle-System: You can use different kinds of weapons for different enemies. Also the position of heroes and enemies matters, you can protect people behind you, change your position. You can do critical hits by pressing the right button at the right moment. I don't want a Enter-Smashing-Battle-System. But I want a fast one.
- Alchemy with many recipes and qualities
- Mining, reprocessing and binding with tools of "Magic"-stones
- Inventory-Management (inventory is limited)
- Small card-game where you can also learn weaknesses of the real monsters
The game will teach itself step by step with intuitive tutorials.
:Worldbuilding:
The scenario is placed on an almost frozen moon-world, which orbits around a giant gas planet, along with a second moon. The civilisation of this world has an own religion which is based on the sky and has the task to teach survival on this wintry world, so their world shall be rise into light like the sun (they think it is an blessed civilisation, which satisfied their god).
Also the moon-world contains ruins of an old very advanced civilisation, but the origins are unknown. This moon is also source of a rare crystalline ore (Dimerit) which can transform into various common stones, the Elementiades (the "magic" of this world).
:Characters:
The characters will be slowly introduced over time. Every one of them is a main protagonist.

Comes from an eternal snowy island, raised as a hard working young man in a small community. Killing animals/monsters for food, helps supply his little village. So he is pretty strong for his age, but doesn't know anything about the world outside.

Once a feared brutal pirate of the 'giant frozen sea', he is a fat, bearded, still feared old man. But the times of piracy are bygone and his heart isn't as that much "evil" anymore. He has seen many things over the whole world, has many crazy tales to tell and you never know which of them are true. Of course he is extremely strong but his body weight and piracy past causes much trouble.

Sophya is a very lonely gipsy woman and can't interact very well with people. She wants to be respected and liked, so she is much too nice to anyone, and often pays the price for this. She doesn't really know her own strenghts, until she made trustworthy friends who see her big range of abilities and usage of knowledge. She also has a convenient carriage.
:Storyline:
Still in development, of course.
Like every few month, Emerik and his father went out to a far-off village on the coast, to exchange some Brown Elementiades (from the mine of his grandfather) for some food and other goods. But this time even the village hasn't received enough goods from the main continent and so they can't provide them with anything. Of course they can't return with empty hands, so they decided to split up. His father returns to the village while Emerik travels with some other worried guys to the main continent.
:Planned releases:
(1) Create the game with RTP and in German
(2) Translate it into English
(3) Change and improve all graphics ("Prophecy-Update")
:Current Work In Progress:
- Battle-System
- Worldbuilding (continuously)
:Other games:
ZEHN: Hollow Past http://rpgmaker.net/games/5534/
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