About
You are an anonymous person who finds them self in a room with only a single door. How you managed to enter this room, or even find it, is unknown. Not even you know.
You move to open the door, and it speaks to you, asking if you are sure you want to open it. It asks if you are scared. If you are, you are forced to return. If not... You proceed.
You are continuously presented with doors. Some doors lead to rooms, more halls, or nothing at all. Some bring you back to where you were previously.
Are you afraid?
Gameplay
Gameplay is relatively simple. You walk around and open doors. You have a choice with each door, so you can choose not to enter one. However, since you never know what's on the other side, you may end up unable to progress or dead. Sometimes, very rarely, you can find out what's on the other side by refusing to enter and letting the Door insult you. However, the Door may mislead you. You save by recording your experience in a diary. There are also puzzles, but they aren't very difficult at all.
Throughout the game you will be talked to and taunted by the Master Door (which is what we'll call it for now.), whose dialogue appears in dim background in the center or top of the screen. The entire game remains eerily quiet, except for a few events. The setup of the maps is also very simple, with plain walls and floor and few objects (as each room has a theme, it would not make sense to have plants in the alcohol room or alcohol in the flower room).
You are an anonymous person who finds them self in a room with only a single door. How you managed to enter this room, or even find it, is unknown. Not even you know.
You move to open the door, and it speaks to you, asking if you are sure you want to open it. It asks if you are scared. If you are, you are forced to return. If not... You proceed.
You are continuously presented with doors. Some doors lead to rooms, more halls, or nothing at all. Some bring you back to where you were previously.
Are you afraid?
Gameplay
Gameplay is relatively simple. You walk around and open doors. You have a choice with each door, so you can choose not to enter one. However, since you never know what's on the other side, you may end up unable to progress or dead. Sometimes, very rarely, you can find out what's on the other side by refusing to enter and letting the Door insult you. However, the Door may mislead you. You save by recording your experience in a diary. There are also puzzles, but they aren't very difficult at all.
Throughout the game you will be talked to and taunted by the Master Door (which is what we'll call it for now.), whose dialogue appears in dim background in the center or top of the screen. The entire game remains eerily quiet, except for a few events. The setup of the maps is also very simple, with plain walls and floor and few objects (as each room has a theme, it would not make sense to have plants in the alcohol room or alcohol in the flower room).
Latest Blog
hiatus
MarshmallowDragon
0 post(s)- 07/10/2014 08:47 PM
- 312 views
- Hiatus
- MarshmallowDragon
RPG Maker VX Ace- Adventure
- 05/27/2014 03:27 AM
- 07/10/2014 08:47 PM
- 06/10/2014
- 6835
- 3
- 0










