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In space no one can hear you spellcast!
TheRpgmakerAddict- 04/10/2024 05:12 PM
- 121 views
Good day!
When I saw Les Visiteurs Dans L'Espace I feared it was a game in french, but NOPE! This is a game made by Yellow Magic created with RPG Maker VX Ace for the 2014 Indie Game Maker Contest. The game was later updated and re-balanced, and the actual version is much better than the older one. The title means "Visitors in Space", and I supposed it's in french to recall an old 1993 french comedy/fantasy movie called... "Les Visiteurs" (that spawned also some sequels The Visitors II: The Corridors of Time, and Les Visiteurs III: La Révolution) with Jean Reno. The plot of the movies was pretty strange but simple: a knight and his squire are magically teleported to the modern day... and live various adventures before going back to their time.
The plot of this short (ome hour) game is unsurprisingly similar: four different characters from the same fantasy world suddenly find themselves aboard a spaceship. And no one knows why! The game opens with Magus Lin talking, the one that we may consider the protagonist, a magician of the Kingdom of Alabastre with a dark past. We soon meet the others: Tyrell, a young priest serving in the House of Pasamena that cannot harm opponents but just support his allies (and hates Lin), Dirk, a drifter former member of the House of Oleyn and Alexis, a knight of the noble Order of the Falcons.
Don't worry Dirk, you'll feel right at home. A hi-tech dungeon is still a dungeon!
Les Visiteurs Dans L'Espace is a classic dungeon delving adventure with a party of four characters, each one with different skills, and lots of monsters. There are zombies, skeletons, griffins, demons, dryads, goblins (SO many different creatures)... well these are all monsters typical of fantasy games, so I was a bit disappointed, I was expecting to fight aliens and cyborgs. And maybe even a jedi or two!In any case I liked how all enemies are visible and avoidable, but if you want to grind? Well you can, exiting and re-entering a an area, and I suggest to do this, since winning battles nets some Skill Points that are used to buy abilities. More battles equals more skills! Oh and remember that you can save anywhere and anytime!
The abilities of the various characters are pretty classic, Alexis is a tank able to defend allies and hit hard too, probably the best character of the bunch while Lin is an elemental wizard with spells that can use the classic four elements and exploit the enemies' weaknesses. Tyrell is very interesting because he's a pacifist cleric with zero offensive abilities, but has healing and protective abilities that are... adequate but nothing special. Dirk for me was the worst character, because it's the rogue and I never find useful abilities like Steal. Moreover in this game most enemies have no stealable items, and those who have... don't possess anything really good. His fighting abilities pale in confront to Alexis, both concerning attacks and defense. Overall they're ok, but I liked them more for their personalities rather than their abilities.
Visually the game uses some RTP sounds while music is original, from Rayspark Industries and Scott Vallance. The graphics use a sci-fi asset package already seen in few other games plus some default charsets and facesets, but the battlers that represent the enemies are instead from a high fantasy pack and have a realistic style that contrast with the anime pixel-art and chibi charsets. Anyway nothing really bad here, mapping is also pretty much ok.
A knight and his succubus? Oh yes, that's just one of the many battles here!
Final Verdict
If you want to play a short classic dungeon delving rpg adventure that will consist in one hour of challenging battles between four heroes and assorted monsters, well this is the game for you. In my opinion combat is more or less average (nothing really new or different from what I've seen in other similar games, and proably not the most interesting aspect of this game), the story is far more interesting and characters, considering this is a short game playable in a single session, are surprisingly interesting (yes, for me they deserved more adventures!). In the end it's an ok game, not the best and not the worst from this developer, love it or hate it, for me it's the middle ground.
When I saw Les Visiteurs Dans L'Espace I feared it was a game in french, but NOPE! This is a game made by Yellow Magic created with RPG Maker VX Ace for the 2014 Indie Game Maker Contest. The game was later updated and re-balanced, and the actual version is much better than the older one. The title means "Visitors in Space", and I supposed it's in french to recall an old 1993 french comedy/fantasy movie called... "Les Visiteurs" (that spawned also some sequels The Visitors II: The Corridors of Time, and Les Visiteurs III: La Révolution) with Jean Reno. The plot of the movies was pretty strange but simple: a knight and his squire are magically teleported to the modern day... and live various adventures before going back to their time.
The plot of this short (ome hour) game is unsurprisingly similar: four different characters from the same fantasy world suddenly find themselves aboard a spaceship. And no one knows why! The game opens with Magus Lin talking, the one that we may consider the protagonist, a magician of the Kingdom of Alabastre with a dark past. We soon meet the others: Tyrell, a young priest serving in the House of Pasamena that cannot harm opponents but just support his allies (and hates Lin), Dirk, a drifter former member of the House of Oleyn and Alexis, a knight of the noble Order of the Falcons.

Don't worry Dirk, you'll feel right at home. A hi-tech dungeon is still a dungeon!
Les Visiteurs Dans L'Espace is a classic dungeon delving adventure with a party of four characters, each one with different skills, and lots of monsters. There are zombies, skeletons, griffins, demons, dryads, goblins (SO many different creatures)... well these are all monsters typical of fantasy games, so I was a bit disappointed, I was expecting to fight aliens and cyborgs. And maybe even a jedi or two!In any case I liked how all enemies are visible and avoidable, but if you want to grind? Well you can, exiting and re-entering a an area, and I suggest to do this, since winning battles nets some Skill Points that are used to buy abilities. More battles equals more skills! Oh and remember that you can save anywhere and anytime!
The abilities of the various characters are pretty classic, Alexis is a tank able to defend allies and hit hard too, probably the best character of the bunch while Lin is an elemental wizard with spells that can use the classic four elements and exploit the enemies' weaknesses. Tyrell is very interesting because he's a pacifist cleric with zero offensive abilities, but has healing and protective abilities that are... adequate but nothing special. Dirk for me was the worst character, because it's the rogue and I never find useful abilities like Steal. Moreover in this game most enemies have no stealable items, and those who have... don't possess anything really good. His fighting abilities pale in confront to Alexis, both concerning attacks and defense. Overall they're ok, but I liked them more for their personalities rather than their abilities.
Visually the game uses some RTP sounds while music is original, from Rayspark Industries and Scott Vallance. The graphics use a sci-fi asset package already seen in few other games plus some default charsets and facesets, but the battlers that represent the enemies are instead from a high fantasy pack and have a realistic style that contrast with the anime pixel-art and chibi charsets. Anyway nothing really bad here, mapping is also pretty much ok.

A knight and his succubus? Oh yes, that's just one of the many battles here!
Final Verdict
If you want to play a short classic dungeon delving rpg adventure that will consist in one hour of challenging battles between four heroes and assorted monsters, well this is the game for you. In my opinion combat is more or less average (nothing really new or different from what I've seen in other similar games, and proably not the most interesting aspect of this game), the story is far more interesting and characters, considering this is a short game playable in a single session, are surprisingly interesting (yes, for me they deserved more adventures!). In the end it's an ok game, not the best and not the worst from this developer, love it or hate it, for me it's the middle ground.











