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The Perry Monogatari: RAG-13

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Friend or Foe?
Feel free to call your contacts anytime - they might be helpful!
This is truth
There are spooky forces at work here.
Steve will be able to contact several key characters via radio.
Early combat concept. Encounters are designed to be tough, but quick.
Every good stealth game has to have air-ducts, correct?
Title Image, Swag
Levels are designed to be snuck through, although combat is a possibility if necessary.
Game over screen was designed to motivate players to not give up.
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