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"The universe has a key......"

When two teenagers encounter a strange man being brutally attacked by several strange beings, they decide to rescue him and in return are given the chance to become gods of the universe.

Becoming a god gives the teenagers unimaginable power, the ability to create and control planets, people, creatures and even their own galaxy. However when the Black Guardians (The destroyers of the universe) use a powerful weapon to erase the White Guardians it is left to you to return the universe to it's original state and restore the concept of reality.

-Many legendary creatures such as Vampires, Werewolves, Ghosts etc
-The power to create your own godly realm and decorate it as you wish
-The ability to create planets, creatures and items
And many more

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  • Production
  • hudyman
  • RPG Maker VX Ace
  • Adventure
  • 09/08/2014 03:55 PM
  • 06/26/2015 08:02 PM
  • N/A
  • 13222
  • 8
  • 124

Posts

Pages: 1
This sounds pretty cool, and it reminds me a little of Black and White, the game series. Downloading and subscribing.
author=Drachen
This sounds pretty cool, and it minds me a little of Black and White, the game series. Downloading and subscribing.

You played black and white?, and once again i meet one of the legendary humans in existence.
I've been kinda busy, so testing your game out took some time. Sorry ;p

Anyway, here are my thoughts on the game (in no particular order).

1. Proofread dialogue. Mind basic grammar and punctuation.

You can't just say something like:
"No!, dont do that"
Or:
"soo.. hows it going?"

2. Check events; some overlap while some don't function as intended.

3. Mapping is fine, but the unreasonable size and complexity of 'Midway' is not. Especially since it isn't even a major part of the main sequence.
Any player will be curious about his/her *huge* twisty environment, and will go and explore. Most likely, ending up lost and frustrated.

4. Battle is... okay... Nothing too special. You might want to look into this.
It's just too generic. And the differences in the spells is negligible (one is simply a stronger version of the other), hence nullifying each other.
It also needs a bit more balancing (especially the 'Paralysis' state. It's OP, imo).

5. The eternal maze offers no risk or challenge at all, because of the aforementioned unbalanced 'Paralyze', and the abundance of healing spots. I could just run to an enemy, pop Paralyze, and then Whack! Whack! Whack! Is he dead? No? Okay. Whack! Whack! Go to healing spot. Rinse and repeat.

6. Plot and concept are promising, though in need of cleaning up.

7. Again, double check your events; Heck, double check everything. You wouldn't want some overlooked anomaly to put your players off, right?

8. I like how Theodoran has two glasses :3


I guess that's all.

Good luck with your game!
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