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  • MaKayla_Panda
  • Added: 11/06/2014 09:23 PM
  • Last updated: 01/30/2026 04:41 PM
  • 1191 views

Posts

Pages: 1
Ratty524
The 524 is for 524 Stone Crabs
12986
I can see your mapping could use some work.

Don't ever just draw a massive circle and just put blehblehblahaeibleigaio enemies everywhere. It makes your visuals look boring and it doesn't give the player any clear sense of direction, let alone any real strategy besides "run around and hit an enemy".

Vary your terrain, not just in the way of different plants and flowers, but add walls, corridors, etc. to make this into a bit more of a maze. If you want to make a large map, it would serve you well to create distinguishable objects on the playfield, that way you won't risk the player doing spin-moves and having time wasted.

Another thing, that grass autotile doesn't need to stop at the trees. If you hold down "shift", you'll draw a center tile, then you can select the tree autotile and replace them to create the illusion of an overlap... Or something. I'm sure there is a shift-mapping tutorial around here somewhere.
Thanks for the tips. I didn't know about the grass overlap thing. However, this map is an enclosed garden. The map is only 21x20 in size. I want it to be circular and kind of congested. What you're suppose to be doing in the garden is collecting the fairies (the white orb things) and avoid the blue plants, which are all moving. I wanted the quest to be challenging, hence the enclosed space, but not time consuming.
Pages: 1