"Uncounted miles and unknown years stretched behind the wanderer on the day they came to Seaside Town.
The journey had been quiet, the roads safe. The wanderer's skills with blade and spell had slipped into welcome disuse.
The sleepy coastal community promised more peace and quiet, but strange forces stirred in the shadows, and they had other plans..."
---
The Joy of Quest is a short, sweet, frequently comedic homage to the games I grew up loving on the SNES. In it you play "the wanderer," a mysterious adventurer with a penchant for solving other peoples' problems and fighting their battles. The wanderer is a veteran of this risky lifestyle, and usually manages to stay cheerful and debonair no matter how often they get boiled, stabbed, shot, poisoned, teleported, misled, or dragooned into taking care of someone else's chores. Like any good RPG village, Seaside Town would be completely helpless without a hero like the wanderer to sort out its troubles.
---
I've owned a copy of RPG Maker VX Ace for several weeks now, and The Joy of Quest is my first learning project. The goal I set myself was to create a complete short RPG using the default visual elements of the VX ACE package... it had to have an intro event, a variety of quests, a reasonably developed combat system, a fairly open (if tiny) world, a vehicle, and a complete set of end credits screens that changes based on player achievements and decisions. It also had to run smoothly, after relatively extensive proofreading and debugging. Now there's nothing left to do but let it loose in the world and see if anyone is willing to play and/or criticize it.
The Joy of Quest should provide anywhere from 3-7 hours of gameplay, depending on how long you dawdle and how much of a taste you have for XP grinding (which will provide advantages, but is not at all necessary).
---
DOWNLOAD LINKS
The Joy of Quest 1.1 complete game without RTP (requires RPG Maker VX Ace to play); 81 MB
The Joy of Quest Design Notes and Gameplay Hints (Text File, 12 KB)
The journey had been quiet, the roads safe. The wanderer's skills with blade and spell had slipped into welcome disuse.
The sleepy coastal community promised more peace and quiet, but strange forces stirred in the shadows, and they had other plans..."
---
The Joy of Quest is a short, sweet, frequently comedic homage to the games I grew up loving on the SNES. In it you play "the wanderer," a mysterious adventurer with a penchant for solving other peoples' problems and fighting their battles. The wanderer is a veteran of this risky lifestyle, and usually manages to stay cheerful and debonair no matter how often they get boiled, stabbed, shot, poisoned, teleported, misled, or dragooned into taking care of someone else's chores. Like any good RPG village, Seaside Town would be completely helpless without a hero like the wanderer to sort out its troubles.
---
I've owned a copy of RPG Maker VX Ace for several weeks now, and The Joy of Quest is my first learning project. The goal I set myself was to create a complete short RPG using the default visual elements of the VX ACE package... it had to have an intro event, a variety of quests, a reasonably developed combat system, a fairly open (if tiny) world, a vehicle, and a complete set of end credits screens that changes based on player achievements and decisions. It also had to run smoothly, after relatively extensive proofreading and debugging. Now there's nothing left to do but let it loose in the world and see if anyone is willing to play and/or criticize it.
The Joy of Quest should provide anywhere from 3-7 hours of gameplay, depending on how long you dawdle and how much of a taste you have for XP grinding (which will provide advantages, but is not at all necessary).
---
DOWNLOAD LINKS
The Joy of Quest 1.1 complete game without RTP (requires RPG Maker VX Ace to play); 81 MB
The Joy of Quest Design Notes and Gameplay Hints (Text File, 12 KB)
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- OldIrishMN
RPG Maker VX Ace- RPG
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