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AVELIONS 4 ORACION MEMOIRS

Latest version : FULL v6.08

Prequel >> Avelions 3
Sequel >> LIVENEL

+GAME DESCRIPTION

A simple action-RPG, similar to such classic as The Legend of Zelda, only with more MMORPG elements. Such as a job/class system, a main quest, sub-quests and a more free-roaming-style RPG.


+STORY

This story centers on the journey of formerly high ranked military commander, Eiriou Finhrouced, who attempted to kill a member of the Epsylian Council, and became the nation's most wanted criminal. He believes the council may be hatching a plot called Reservoir to take control over the continent of Reigeia.

Meanwhile, his sworn-brother, Prince Seive X.Dalradvent, heir to the throne, disappears and is suspected of being a traitor who is scheming to bring about a chaotic revolution at Gerrand, the capital city of Epsylia, codenamed Revelation.

All the while, the nine symbols of peace -the ancient Elmsh Weapons- are disappearing one by one. Rumors abound that they were taken by a shapeshifter demon. Regardless of how true such rumors are, fear of what would occur if they all disappear is prevalent throughout the six kingdoms of Reigeia.

This is a story of two Wind Swordsmen, Seive and Eiriou, two fugitives on their separate paths to put an end into Reservoir and overcome the awakened mythical power that lies beyond...


+FEATURES

3 GAME MODES ( Normal Mode, God Mode, and Hellgate Mode! )
30~50 HOURS OF GAMEPLAY ( A great journey in Reigeia! )
ACTION BATTLE SYSTEM ( No random encounters, fight all enemies on the map! )
7 PLAYABLE CHARACTERS ( 4 Main Characters, and 3 Side Characters to play! )
30 UNIQUE JOBS/CLASSES ( 7 Basic Class, 13 Advance Class, 9 Legion Class, and 1 Secret Class to choose! )
300+ DIFFERENT SKILLS ( Personal Skills, Class Skills, Talent, Special Skills! )
600+ PIECES OF EQUIPMENT ( Hundreds of weapons and armors to collect! )
140+ VARIOUS MONSTERS ( Beat them all and become a legendary warrior! )
40+ VARIOUS QUESTS ( There are many side-quests all over the continent! )
ALIGNMENT SYSTEM ( Be a good hero or a bad guy, It's your choice! )
DAY AND NIGHT SYSTEM ( People sleep and shops are closed at night, so plan accordingly! )
STORAGE SYSTEM ( Keep or leave your items in a vault! Your inventory is limited, so be wise! )
6 FACTIONS, 4 ALTERNATE ENDINGS ( Help/ignore people to add faction points and decide your ending! )
OPEN WORLD - FREE ROAMING ( Feel free to explore the continent, there's no "world map" in this game!! )
HOME DECORATING ( Buy a house / villa, and some additional furniture! )
FARMING ( Buy seeds and grow crops for more cash! )
CRAFTING ( Create your own items and weapons! )
COOKING ( Cook your food and discover new recipes! )
FISHING ( Sail the sea or find a fishing spot to get items and fish! )
CHAMPION ARENA ( Test your might and be the champion! )
+++

+CLASS GUIDE

Visit here : https://rpgmaker.net/games/7631/class/

+WORLD MAP

Visit here : https://rpgmaker.net/games/7631/worldmap/

+++
+DOWNLOAD LINK

Click Download Now/Go to Downloads

or visit website for new updates, details, tools
and Latest version of the game :


Hossi Games

Latest Blog

Avelions 4 - Oracion Memoirs v6.08 is now available~

Avelions 4 - Oracion Memoirs v6.08 is now available~

Changelogs :

Feature

+ Added Liberty Gear Set for Aelther Warlord, Grimoire Warlord,
Ersevah Archmage and Ziever Archmage class.
+ Added Archeia Gear Set for Celestial Phantom, Darkbring Phantom,
Nervian Caster and Hellish Sniper class.
+ Added Einhazar Armor and Einhazar Shield.
+ Added Nocturnal Shield and Livenel Shield.
+ Added new NPC and hidden area.
+ Changed the Opening BGM. Sorry for the loud sound though.
*I'll fix that later.
+ Corrected some equipment description.
+ Corrected some dialogues.

Gameplay

+ Cards can be used to unlock more stuff in game.
+ Decreased Lumina Etherion's HP.
+ Decreased Lumina Arth's HP.
+ Corrected some Weapons, Armors and Skills balance.

Visual

+ Corrected some pictures for weapon and armor.
+ Removed some unnecessary events that caused game lags & crash.
+ Edited some maps in Diaclou Coraz and Lomelo.

Bugs & Glitches

+ Fixed an issue where the game will run slower or stuttering
in a large map.
+ Fixed an issue where the game will run slower or stuttering
during the final battle.

+++

DOWNLOAD LINK

Click the Download button on the upper right-hand corner of this page.
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  • RPG Maker VX
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  • 04/23/2015 02:19 AM
  • 07/24/2021 07:44 PM
  • 03/16/2015
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Posts

Hey there^^, finished main story quest and now into Hellgate Mode.

Gone with Samurai for Key and looking at the sheath he got it seem like there will be some issue with it and the samurai weapons when I change to its legion class. The sheath got class req. for Grimoire/Aelther Warlords, while all the katanas got req. for Celestial/Darkbring Phantom...

Appart from that some issue I came across during normal mode, most of them I don't know if it is a bug or if I was just missing something.

The fishing point near Earth Temple, tell me in Indonesian that I need a fishing rod even though I already got one.

The blacksmith anvil in the bought house at Demina doesn't seem to work at all.

At the border to Looset, I cant walk past the path with spike even though I am playing with Laneira that got Magic Barrier.

For Leoneth Duzan, I got the Grimoire Fang and gone to his tombstone at Secret Passage. I got no clue on how to make the boss spawn. tried to interact with the tomb and hitting it with the sword equiped...


Mostly it for now that I can remember.

Also for Hunter's skills, only the healing skills seem to scale on SPI. All their damage skills seem to mainly scale on ATK not SPI. Rhue(Cleric) was doing around 3-4k with the hunter skills on the bird mob outside Demina using full ATK build Vaugh set while less then 1k reseting AP into full Spirit build and oracle set.
author=Nhazu
Hey there^^, finished main story quest and now into Hellgate Mode.

Gone with Samurai for Key and looking at the sheath he got it seem like there will be some issue with it and the samurai weapons when I change to its legion class. The sheath got class req. for Grimoire/Aelther Warlords, while all the katanas got req. for Celestial/Darkbring Phantom...

Appart from that some issue I came across during normal mode, most of them I don't know if it is a bug or if I was just missing something.

The fishing point near Earth Temple, tell me in Indonesian that I need a fishing rod even though I already got one.

The blacksmith anvil in the bought house at Demina doesn't seem to work at all.

At the border to Looset, I cant walk past the path with spike even though I am playing with Laneira that got Magic Barrier.

For Leoneth Duzan, I got the Grimoire Fang and gone to his tombstone at Secret Passage. I got no clue on how to make the boss spawn. tried to interact with the tomb and hitting it with the sword equiped...


Mostly it for now that I can remember.

Also for Hunter's skills, only the healing skills seem to scale on SPI. All their damage skills seem to mainly scale on ATK not SPI. Rhue(Cleric) was doing around 3-4k with the hunter skills on the bird mob outside Demina using full ATK build Vaugh set while less then 1k reseting AP into full Spirit build and oracle set.

Congratulations!^^ Thank you so much, I really appreciate the time and effort
you put into this game, also, for reporting some bugs / issues that I may never
have heard before. :) Sheathe and Katana issue, Fishing spot near the Earth Temple,
Blacksmith anvil in Demina House and spikes (Almost all spikes) -> Confirmed.
I'll fix it asap.

As for Hunter skills issue, now I understand what you meant (sorry for bad
english XD ), I'll fix that too but which would be better, change the bow stats
into ATK type or change the skill type and scale it on SPI? please let me
know your opinion.
With the Hunter potential being 70 for both ATK and SPI, I just thought the class was meant to make use of both stat. Using ATK for attack skills and SPI for the healing skills if promoting to Cleric and perhaps some for magic defense.

That being said, if you got the intention to change it, I don't really know which would be better or at least be more balanced. Since from the start you said it was meant to scale with spirit so probably should go with that... It would make the classes stronger and more durable. Plus I assume it would be less troublesome too than to change all bows stats.

Other than that, something I forgot to mention on my last post. Is it normal for a character that wear the Archangel set to receive very low healing amount from the Hunter/Cleric healing skills?
author=Nhazu
With the Hunter potential being 70 for both ATK and SPI, I just thought the class was meant to make use of both stat. Using ATK for attack skills and SPI for the healing skills if promoting to Cleric and perhaps some for magic defense.

That being said, if you got the intention to change it, I don't really know which would be better or at least be more balanced. Since from the start you said it was meant to scale with spirit so probably should go with that... It would make the classes stronger and more durable. Plus I assume it would be less troublesome too than to change all bows stats.

Other than that, something I forgot to mention on my last post. Is it normal for a character that wear the Archangel set to receive very low healing amount from the Hunter/Cleric healing skills?

Thanks! Yes, I think it's a wise decision to scale the damage output with
both ATK and SPI. Archangel set has Holy Def property, I'd never thought it would
decrease the healing amount from skill that has Holy property too. XD
I'll fix that.

Another thing, how do you think about the class balance in this game?
Is it well balanced? Sorry if I crave continuous feedback like this. It's nice
to get constructive feedback related to gameplay from you. :)
Some feedback on gameplay and class balance.
Healion, Enermag, food and healing skills all have a chance of failing. And I might be wrong but it seem to be related to the character's evasion or magic evasion, as class like Assassin that wear light armor fail at getting healed more often than others.

The Fury Gauge. In battle it seems like the only way to increase it is from those purple orbs that only get dropped by the elite version of mobs. Which can be a little bit annoying in certain area that mostly have normal ranked mob.

Status Effect. Beside Einhazar Necklace that you can get later on in the game, there seem to be very few accessory that grant immunity to at least one of the status effects. By the way, is there any equipment that give immunity to burn or ice status effect?

As for class balance from those I played so far, most of the melee class I tried did alright. They all had their pro and con. If anything the main issue I had with certain class goes with the fact that using one skill put the rest of the skills on the same cooldown. So using a skills with a 3 second cooldown will prevent you from using any skills for 3 second. A small global cooldown would not be much of an issue, However for class like Mage, Alchemist and Hunter a 3-5 second out of any skills With still many monster alive... can become rather deadly for them real fast.
author=Nhazu
Some feedback on gameplay and class balance.
Healion, Enermag, food and healing skills all have a chance of failing. And I might be wrong but it seem to be related to the character's evasion or magic evasion, as class like Assassin that wear light armor fail at getting healed more often than others.

The Fury Gauge. In battle it seems like the only way to increase it is from those purple orbs that only get dropped by the elite version of mobs. Which can be a little bit annoying in certain area that mostly have normal ranked mob.

Status Effect. Beside Einhazar Necklace that you can get later on in the game, there seem to be very few accessory that grant immunity to at least one of the status effects. By the way, is there any equipment that give immunity to burn or ice status effect?

As for class balance from those I played so far, most of the melee class I tried did alright. They all had their pro and con. If anything the main issue I had with certain class goes with the fact that using one skill put the rest of the skills on the same cooldown. So using a skills with a 3 second cooldown will prevent you from using any skills for 3 second. A small global cooldown would not be much of an issue, However for class like Mage, Alchemist and Hunter a 3-5 second out of any skills With still many monster alive... can become rather deadly for them real fast.

Hey there, sorry for late reply. :) That's a lot of works to do
(which is very positive, of course^^). Thank you so much! You can get
Burn immunity from Sunshine Scarf early in the game. You can get this
accessories from a guy in West Demina, by doing a simple trade.

I'll give more accessories that gives immunity to some bad status effects in
the next major update that come along with new main quest (Eleven Warring Clans),
new area (Modos), a castle to build (In Feuerre), and new unique bosses (Samurai).

The cooldown issue, I'll leave it that way since I can't edit the ABS script.
Maybe shorter cooldown for alchemist, mage and hunter would balance the class
better? It's a hard decision since these range-type classes have overpowered
ultimate skill that can damage all enemies in one single map from any distance.
Found the scarf and thanks for the response. I gotta say Burn and Confusion are by far the most annoying status effect in there.

For the cooldown issue. Hunter and Archer actually do fine. My issue initialy mostly was for the Cleric when healing in battle, but I guess at the same time it is not really an issue since I can just open the menu and heal myself from there without cooldown.

For Alchemist, it is probably fine too.. In the end it is not a combat class and I probably should have relied more on using Laneira's personal skills instead... which I kinda failed to do due to first playthrough and not knowing better... as well as completly messing Laneira stats^^


As for elementalist, I don't know. I suppose relearning mage's unmastered skills and use those instead might do the trick in my case... That being said, I kinda hoped Elementalist skills would have been more diverse and not just a more damaging version of mage's skills. Like for instance having Thunder Spark randomly target 1-3 foes or water bomb doing a small aoe upon hitting a target. Though, I guess once I get the eight stars skill, it will cover the AOE part for elementalist?

Beside those, some more question here.
How fast do I need to finish the puzzle map to get anything other than a medium healion? Especially the Rukken Shield... so far I managed to do it with 60 second left and still got a medium healion...

What does the counter drive actually do?

Are book effect only meant to affect melee attack and not the mage skills? kinda funny, smacking to smithereens a giant robot with a book because they seem immune to elemental magic...

By the way, nice to hear there is still some more contents coming up for the game. I kinda thought that beside the small bugfix on here, it was mostly finished and for now you intended to concentrate more on Avelions 5 and OP:WoT.
author=Nhazu
Found the scarf and thanks for the response. I gotta say Burn and Confusion are by far the most annoying status effect in there.

For the cooldown issue. Hunter and Archer actually do fine. My issue initialy mostly was for the Cleric when healing in battle, but I guess at the same time it is not really an issue since I can just open the menu and heal myself from there without cooldown.

For Alchemist, it is probably fine too.. In the end it is not a combat class and I probably should have relied more on using Laneira's personal skills instead... which I kinda failed to do due to first playthrough and not knowing better... as well as completly messing Laneira stats^^


As for elementalist, I don't know. I suppose relearning mage's unmastered skills and use those instead might do the trick in my case... That being said, I kinda hoped Elementalist skills would have been more diverse and not just a more damaging version of mage's skills. Like for instance having Thunder Spark randomly target 1-3 foes or water bomb doing a small aoe upon hitting a target. Though, I guess once I get the eight stars skill, it will cover the AOE part for elementalist?

Beside those, some more question here.
How fast do I need to finish the puzzle map to get anything other than a medium healion? Especially the Rukken Shield... so far I managed to do it with 60 second left and still got a medium healion...

What does the counter drive actually do?

Are book effect only meant to affect melee attack and not the mage skills? kinda funny, smacking to smithereens a giant robot with a book because they seem immune to elemental magic...

By the way, nice to hear there is still some more contents coming up for the game. I kinda thought that beside the small bugfix on here, it was mostly finished and for now you intended to concentrate more on Avelions 5 and OP:WoT.


Hahaha yes, the worst part about these status effects are sometimes
it transfer your character to the next map in the middle of fight. XD

I'll reduce the cooldown for healing skills. Thanks for suggestion. :)

Actually, Elementalist class skills are supposed to give AOE damage
(it will damage several enemies near the target) The last time I tested
Elementalist class, the effect was worked (on v3.00 if I remember correctly.).
I'll give it another try and check these skills.

Puzzle -> Checked, it's a glitch. To get rukken shield, you have
to do it with 45 seconds left. Sorry :(

Counter Drive -> it will return 1/4 damage received to the enemy.
( 20% or 25%, I'm not quite sure, I forget some details in the game ^^; )

Yes, if you press (A) button to attack using the book, it's always
considered as melee. I'm going to fix the stats for the books though,
since the elementalist class doesn't need the ATK stat.

Major update for AV4 will coming out on July.
Thank you so much for your kind words & valuable feedbacks. :)
Are i get right:
If "Stolen/ get item without from battle at monster/or not pay what buy at shop... (?) " -> "sin"
How then these good points? Can you put that ?
What "magic" at best to swordman? "heal"... but what like attack that you use?
Archer need only heal, that one should keep distance to opponent?

Hmm... My reflex isn´t even well, although that 1 test them :I:( .
So, Legacy of Goku styles games are not to me :( ...



Counter Drive return 20-25% of damage received? so if I get hit for 200 damage. the mob should receive 40-50 damage if it counter drive? hmm, to me when that drive trigger, it only seem to nullify the damage I receive. The mob does not seem to take damage back at all...

Concerning the elementalist books, what I meant was about the special effect on them. For example, the Excelion Book. It says effective against Robot type. Since elementalist isn't really meant to use melee attack I kinda thought the Excelion Book would also work on their skills, but it does not. With or without that Book equipped, Steel Grudge still take no damage from elemental magic and Void magic (energy ball) still do around the same damage on them too. It only increase the damage from melee attack.
author=EgyLynx
Are i get right:
If "Stolen/ get item without from battle at monster/or not pay what buy at shop... (?) " -> "sin"
How then these good points? Can you put that ?
What "magic" at best to swordman? "heal"... but what like attack that you use?
Archer need only heal, that one should keep distance to opponent?

Hmm... My reflex isn´t even well, although that 1 test them :I:( .
So, Legacy of Goku styles games are not to me :( ...


Good deeds -> Finish a sub quest or help people. For example,
during valiant war, if you help the injured soldiers, you'll get
Alignment +10. Yes, stealing items from shops or houses are counted
as evil deeds.

Swordsman's Power Strike is pretty good, master this skill,
and try to spam the combo A, S, A, A, S...(Depend on your Attack Speed,
you can use this skill more often or less). To hit mob with high DEF,
Rising Cut deals more damage since it has Ignore Def property.

If you have issue with reflex (or too lazy to use shield)
promote your Swordsman to Knight class, it has powerful Defense buff.
You may want to distribute all of your AP to Def and HP too. :)

author=Nhazu
Counter Drive return 20-25% of damage received? so if I get hit for 200 damage. the mob should receive 40-50 damage if it counter drive? hmm, to me when that drive trigger, it only seem to nullify the damage I receive. The mob does not seem to take damage back at all...

Concerning the elementalist books, what I meant was about the special effect on them. For example, the Excelion Book. It says effective against Robot type. Since elementalist isn't really meant to use melee attack I kinda thought the Excelion Book would also work on their skills, but it does not. With or without that Book equipped, Steel Grudge still take no damage from elemental magic and Void magic (energy ball) still do around the same damage on them too. It only increase the damage from melee attack.


Critical, Combo and Counter Drive damage points are hidden/covered
by the text. But maybe I'd missed something here. I'll investigate this
matter ASAP. Thanks! ^^

I see...Yes, it's kinda stupid to put those special effects that
triggered by melee attack for these books. I'll find a solution
to fix this problem. Guess I need to redo the stats for the book
or maybe give another suitable special effect.

+++++

Early Announcement :

The next update will be released without new Main Quest & Features.
(It will primarily focused on two things : Bug fixes and Gameplay updates)


author=Nhazu
Some feedback on gameplay and class balance.
Healion, Enermag, food and healing skills all have a chance of failing. And I might be wrong but it seem to be related to the character's evasion or magic evasion, as class like Assassin that wear light armor fail at getting healed more often than others.

The Fury Gauge. In battle it seems like the only way to increase it is from those purple orbs that only get dropped by the elite version of mobs. Which can be a little bit annoying in certain area that mostly have normal ranked mob.


I missed some questions here.

Healing items/skills vs Evasion/Magic Evasion, I failed to find a solution
for this matter, since I already put 100% success hit for those items/skills.
Sorry. :( *This issue might caused by the rmvx script (in this case,
I'm using Vampyr Action Battle System, it's an old script and the author
isnowhere to be found / not supported this script anymore.)

Fury Gauge, I think I'll leave it that way, if a normal ranked mob drops
the purple orbs, there's a possibility you can do an infinite Soul Shifter everywhere. XD


+++


Avelions 4 - Oracion Memoirs v6.06 is out~
So, These stories are old and your childhood? are these are just them at one by one?

Avelions 1 still my favo...
When that serie is full at i can decision which ones i like replay...

author=EgyLynx
So, These stories are old and your childhood? are these are just them at one by one?

Avelions 1 still my favo...
When that serie is full at i can decision which ones i like replay...



Yes, I wrote Stories of Sheidh/The Future's End (The original title
for Avelions series) when I was in elementary & middle school. Of course
I rewrite some parts and adjust them to fit the gameplay. :)
author=cradth
author=EgyLynx
So, These stories are old and your childhood? are these are just them at one by one?
Avelions 1 still my favo...
When that serie is full at i can decision which ones i like replay...
Yes, I wrote Stories of Sheidh/The Future's End (The original title
for Avelions series) when I was in elementary & middle school. Of course
I rewrite some parts and adjust them to fit the gameplay. :)


So, again training that "swordman" these slimes get 8 or 9 level...
Or are i enough level? (7?) To encouter that "monster" quest? Only 63 EP...?
Why i can+t sell that club? I not do it anymore :( ...

Meditation? But it was so expensevise... ? Where/How i get enough money of it at fair? Or are there better thinks?

What these Vege/fruits are idea?
author=EgyLynx
So, again training that "swordman" these slimes get 8 or 9 level...
Or are i enough level? (7?) To encouter that "monster" quest? Only 63 EP...?
Why i can+t sell that club? I not do it anymore :( ...

Meditation? But it was so expensevise... ? Where/How i get enough money of it at fair? Or are there better thinks?

What these Vege/fruits are idea?

I suggest level 10 to hunt Forest Henders or do quest related
to this monster. And you need at least level 12 to enter the cave
near the Castle Duzan at night. the mob "farming order" would be like this :

forest slime -> granaler (the bird at south farmland) ->
elite forest slime (the dark green one) -> forest hender (the wild dog)
or maybe the bees if you have good range attack.

The good way to get money in the first town : farm some gems from
slimes and then sell these gems to "Black Merchant" south from
the Goddess Statue / near the Celese Pond at NIGHT.

Club : You can always "drop items" these initial equipments if you can't
sell it, or store unused items in vault.

Meditation recovers pretty small amount of HP, if you don't have
enough money, do not saving your money for this skill.

Buy better equips or maybe weapons. All you need to survive is Power Strike
and a place to sleep for free. You'll find unoccupied beds later mid game.

vege/fruits/foods are for cooking purpose, to create various meals/drinks.
and meal's healing effect is slight better than healions/enerlions.

Don't hesitate to ask more question, I'll help you. :)
Train sword already buy, so Club :( ...
I not remeber, but... is there so called bank these multi items?
I already... well... Now i meditation at that town at about some times...
Get slim these near thin at N...
Black Merchant? It that growth my bad side? Where i seen how good or bad i was...

hmm Gems? maybe some...

L8... hmm...
I think i need good and cheap accersory, but :( i dont know Are i foun that belt at good pair at chest...

author=EgyLynx
Train sword already buy, so Club :( ...
I not remeber, but... is there so called bank these multi items?
I already... well... Now i meditation at that town at about some times...
Get slim these near thin at N...
Black Merchant? It that growth my bad side? Where i seen how good or bad i was...

hmm Gems? maybe some...

L8... hmm...
I think i need good and cheap accersory, but :( i dont know Are i foun that belt at good pair at chest...



Yes the vault is right to Vault Master Halmer.

No, trade with Black Merchant won't affect your affinity.
You can check your affinity in Character's profile / status.
For example : Evil, Neutral, Good, Hero, etc

You'll get good accs by completing Forest Hender quest.
Also, do not forget to collect fur / training armor set
inside the treasure chests near or around the celese town. :)
author=cradth
author=EgyLynx
Train sword already buy, so Club :( ...
I not remeber, but... is there so called bank these multi items?
I already... well... Now i meditation at that town at about some times...
Get slim these near thin at N...
Black Merchant? It that growth my bad side? Where i seen how good or bad i was...

hmm Gems? maybe some...

L8... hmm...
I think i need good and cheap accersory, but :( i dont know Are i foun that belt at good pair at chest...

Yes the vault is right to Vault Master Halmer.
No, trade with Black Merchant won't affect your affinity.
You can check your affinity in Character's profile / status.
For example : Evil, Neutral, Good, Hero, etc
You'll get good accs by completing Forest Hender quest.
Also, do not forget to collect fur / training armor set
inside the treasure chests near or around the celese town. :)

already sell club and some gems... (Same way at pray that god... ) After slim some S, i go "rest" and save game...
It point E at Neutral... Ah, one "fur" think foun? up trainer sword or try get something else?
author=EgyLynx
already sell club and some gems... (Same way at pray that god... ) After slim some S, i go "rest" and save game...
It point E at Neutral... Ah, one "fur" think foun? up trainer sword or try get something else?


Later you'll find more common merchants / traders.
If you think you're good enough, just continue the main quest.