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To prove his innocence, a young mage has to uncover the secrets of a corrupted mage's tower.

Labyronia Tales: Legend of Mysteria

War is brewing in the kingdom of Labyronia. The most powerful mages have found a way to ascend to the level of demigod, throwing the centuries-old balance of power into question.

As tensions are coming to a boil, Dinyon the most powerful of the new demigods is assassinated while at prayer. His allies quickly catch and kill his assassin, but with his dying breath, the assassin fingers you as the mage responsible for the assassination plot.

Framed for murder and hunted by Dinyon's demigod disciples, you must uncover the truth behind the conspiracy in order to avoid a full-fledged inter-factional war. Use magic, skill, and cunning to evade your pursuers and solve the mystery.

Key features -

-Unprecedented progression, reminiscent of the classical adventure games.
-Learn the magical language of the mages.
-Unravel the web of corruption in Labyronia's center of power- the Tower of Mysteria.


This game is part of the Labyronia RPG Lite series, originally created for freeware.




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  • Completed
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  • Labyrinthine
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  • 04/29/2015 12:01 PM
  • 11/26/2015 09:33 PM
  • 12/28/2014
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Posts

author=fifacv
i killed the bat long ago i´ll start game agin

It's not possible to kill the bat from Dinyon's room, as far as I know. Are you sure you mean the same bat? Dinyon's Room can be reached from going down through the door from the main hall (the one south from Hall of the Elements), and following the teleport route to his chambers. From here, you can get the key to this room's northern door by going through the fireplace. You need to find a bucket of water to do this. One such bucket can be found from the greenhouse. Hopefully this helps! :-)
I would like to point out a certain thing to all the people who are playing this. In many occasions, it will most likely feel that there is a flaw in the game's design; that progressing forward is impossible and the only solution is to start the game all over again. This is intentional, however. I remember having that feeling often while playing some old adventure/ action adventure games years ago, and that was exactly what intrigued me about this game's design (the original tabletop RPG was created my sister, so the base of the game is actually not my work.)The progression most likely feels complex even in a second playthrough. If you get stuck, just keep on trying to find new solutions, or contact me through this page and I'll help you forward! Happy adventuring, getting through this game is not an easy task!

P.S. If there really would be a progression-halting flaw in the game, then I would patch it up of course if discovered.
got shovel, red rose,green hat and Stone plate. cannot find the other 2
You can get the silver pint from the table at the Crowing Rooster by the two standing next to the table at the top. I'm still working on the last one. Hope this helps.
I'm stuck on the thieves riddle. I don't know what to do about the strong many on duty. I can't figure that one out. Thanks.
author=AngelAldredge
I'm stuck on the thieves riddle. I don't know what to do about the strong many on duty. I can't figure that one out. Thanks.

You need a rope from the house north from Thieve's Guild- if I remember correctly.
help when descending to elven Woods!!!!. thanks in advance
i got Golden mirror from bellisia. She has dissapeared now. dont lnow what to do with mirror.



author=fifacv
help when descending to elven Woods!!!!. thanks in advance
i got Golden mirror from bellisia. She has dissapeared now. dont lnow what to do with mirror.




You need to take the mirror to the "Moon of Colors"- that magic shop in the cellar of the shop in eastern Albion. Give it to the old woman.
sorry but i can't find any cellar. Or magic shop in estern albion
I think its in the shop under a barrel in the back. I just haven't figured out how to move the barrel yet.
Who do I talk to once I have the book of herbs?
To move the barrel for the Many Colored Moon

You need to have the Letter from Sirena, you get this at the novice's hall in the room due south from where you get the order to clean the halls. Show it to Amaryllis in the shop above She'll tell you you can move the barrel.


Also
It would be good to keep the gap crossing spell in your inventory, Arabea will ask for it in exchange for creating a portal to Dhariana's house

I still dont know how to go to elvenwood or elvenforth

What do you do with the planets in the observatory? I finally figured out how to get into Elvenforth. It was really easy once I thought about it. this is a really great game.
author=AngelAldredge
What do you do with the planets in the observatory? I finally figured out how to get into Elvenforth. It was really easy once I thought about it. this is a really great game.

Would you mind terribly sharing with the class. I'm afraid I'm drawing a blank.

EDIT: Nevermind, I was able to figure it out.

You'll need the staff of Feras and information from Anemo, once you have both talk to Tamaron and it will unlock a series of actions that give you an item

Tamaron is in the throne room. You need to unlock the door and talk to the guard.
i did it, offered him anemo's decrypted diary and archives: anemo, and i have staff or fera's but he only asks for the red amethyst. ???
take the staff of feras to the king. It has the red amethyst on it.