Testing out the game
So I followed Liberty's advice and made a blog post about this. This is the last public demo prior to the KickStarter so feedback is determinant at this point.
Here's the link:
https://www.rpgmaker.net/games/7757/downloads/8536/
When giving feedback, a few suggestions:
1. Don't be afraid to point out what doesn't work. The objective of making a technical demo isn't to get praised but to know how to improve.
2. When criticizing something, it's always nice to know
why you don't like something (or if you like something). It allows us to find a solution. For example:
"This sucks "
vs
"The character moves too slowly and I don't like that."
The second one is definitely more useful.
Thanks!