Some users have voiced (valid) concerns about the lack of clarity about the game. I think we've been working on the game for so long that the mechanics have become second nature to us.
We've discussed this issues together and decided on an accessible and pragmatic way to make the game easier to understand.
Basically, we'll use a room-by-room basis. Every room will teach a different concept about the game until has been covered. That should make things a lot clearer.
Personally i don't think i've ever had trouble with the game's mechanics. It was confusing at first but after a while i started understanding. But a tutorial would be nice too, maybe i missed some stuff.