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The year is 3417: the dawn of the Federation Civil War . You are Arcana Kira (アルカナキラー) a professional assassin & bounty hunter, hired by the Federation to capture a rogue scientist and his transdimensional weapons. Journey through a massive alien planet, fight hordes of multidimensional beasts, and chase your bounty through dimensional vortexes in this open world action RPG game.

Features

  • 3rd person action RPG with JRPG & platforming elements, vehicles, and more.
  • Optimized multi-threaded 64-bit Direct X 11 game engine with configurable SMAA, HDR, Bloom & more.
  • Latest testing version available to play immediately if you pre-order now (new update each Friday.)
  • 144 km2 world map + 5 alternate dimensions
  • 26 enemies, 8 bosses
  • Custom game launcher & arcanakira.ini file for easy tweaking

Latest Blog

Arcana Kira playable ALPHA 7 Released

Full localization for Japan, Germany, & Russia is now partly integrated into the current playable alpha of Arcana Kira.

日本語化の初期の作品。インディーゲーム - あなたはArcana Kira、オープンワールドRPGの宇宙の暗殺者です。購入来年のために利用できます。

As always, each Friday marks the release of a new playable Alpha of Arcana Kira, playable to all who have pre-ordered the game. Here's what's new since Arcana Kira ALPHA 6 from a week ago:

> Changed most of the GUI for items, skills, leveling up, menus, so that the text is translatable

> Added a new ini entry in the game section called language, which has 4 acceptable values: EN, RU, DE, and JP

> Added initial translations in Russian, German, and Japanese.

> Updated the launcher to include the ability to select a langauge and to have it change the launcher in real time (not totally done yet, but close.)
Added in fog to world map and dungeons, which has multiple layers and effects.

> Switched to a completely new tonemapper and readjusted the HDR and Bloom to make the entire game more colorful and bright.

>The title screen will now lower the size of the Arcana Kira title if you are running in a small resolution, allowing you to press all the needed buttons to start a new game, load, or exit.

>The changes to enemies in alpha 6 (the ability to see them all on your minimap) caused enemies to freak out when they were near you (I left a collider on their minimap arrows.) This is now fixed.

>As always, many little things too trivial or relating to short term bugs that were patched before they had time to become relevant enough to report on. Happens everytime :)
  • Production
  • Commercial
  • BlackLodgeGames
  • Unity
  • Action Platformer RPG
  • 05/23/2015 11:47 PM
  • 06/30/2015 09:50 PM
  • 11/02/2015
  • 18154
  • 4
  • 0

Posts

Pages: 1
This looks pretty cool. I recommend sizing down the images a little so that people don't have to scroll across the screen to see them, though. They're a bit on the big side. ^.^;
author=Liberty
This looks pretty cool. I recommend sizing down the images a little so that people don't have to scroll across the screen to see them, though. They're a bit on the big side. ^.^;


Thanks. I'll update the images ;)
Pages: 1