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Sorry, I've been bad at updates guys! Looking for Beta Testers.
Wow It's kind of crazy to think it has been over a year since posting this project on RPG Maker.net. In the time since then, my job got really crazy and I lost a lot of the freetime that I had spent working on this game. Then RPG Maker MV came out and I've been trying to figure out if it would be worth it to convert the game to MV or keep it on RPG Maker Ace. So the project was kind of in purgatory for the last year. But I have already spent a lot of time on it so I want to get back to it and finish the project!
The good news: I have a decent chunk of the game complete (About 30%ish) and I am looking for beta testers. Let me know if you are interested in being a tester and I will have a private link for you guys to download. Due to the choice system, I may give a request on how to do a certain part of the game so I can make sure none of the branches have glitches. Thanks for your patience everyone!
The good news: I have a decent chunk of the game complete (About 30%ish) and I am looking for beta testers. Let me know if you are interested in being a tester and I will have a private link for you guys to download. Due to the choice system, I may give a request on how to do a certain part of the game so I can make sure none of the branches have glitches. Thanks for your patience everyone!
Announcement
Introducing: The Phantom of Liberty!
Hello everyone!
So I have *technically* been working on this project off and on since I finished my last game and I think now is a good time to finally officially announce it since I have all the scripts and engines finally in place how I want them and should have a little bit more free time to work on it. Presenting: The Phantom of Liberty.
Bloodsphere was my first RPG Maker game and a valuable learning experience for me. It helped me get a lot better at eventing, mapping and tweaking scripts within an RPG Maker game, so I hope with a fresh start on the new project and I can take my more advanced knowledge to make a more well rounded game from the beginning.
Bloodsphere was a Linear RPG Game with focus primarily on the storyline and characters. That’s not to say that I’m going to shirk those with The Phantom of Liberty, but that I really want to put the Role Playing Gameplay first above everything else. That means more of a focus on things like making the maps more open for exploration and giving the player more freedom to construct their party (In Bloodsphere every character had 1 type of weapon they could use, in this they have multiple types that have different bonuses so you can truly customize how your party members play)
Part of what I like about video games over a movie or TV Show is that in a video game you can have viewer participation. They interact with the media and can alter what happens, something you can’t do with those other forms of media. I didn’t really use that to the fullest extent in Bloodsphere aside from some sidequests. Now with The Phantom of Liberty I am going to use this concept to the fullest extent. The game isn’t a simple matter of doing what you are told, you will be given the chance to make your own decisions on how you want the story to progress. These choices range from choosing conversation options that will change the dialogue, to having to choose which person or faction you want to help on a quest line which can even affect who joins your party (it is not possible to get every single party member on one playthrough of the game because many of the potential recruits are enemies). In theory you can go through the game a second time with a completely different functional party.
I have also included a morale system within the game. The different party members you recruit will all have different ideas on what they want you to do. I don’t want to punish the player or make them feel like they made the “wrong choice”, so you don’t have to worry about someone leaving if Morale gets low. It affects how they will talk to you in conversation, and high morale will be required to romance one of the 4 romanceable party members later in the game. As you play through the game, there will be pop-ups that let you know how your choices are making your party feel.
So that’s my introduction for The Phantom of Liberty. I am currently about 30% done with the complete game. I imagine it will most likely take me at least another year or two to finish it, but I will try to have a demo done by the end of 2015. I am currently looking for people who would be interested in being testers, so feel free to respond if you want to help test it. I’m also going to post a few more screenshots from the game today.
If you would like to check out my previous game, Bloodsphere, you can download it here: http://rpgmaker.net/games/2269/
So I have *technically* been working on this project off and on since I finished my last game and I think now is a good time to finally officially announce it since I have all the scripts and engines finally in place how I want them and should have a little bit more free time to work on it. Presenting: The Phantom of Liberty.
Bloodsphere was my first RPG Maker game and a valuable learning experience for me. It helped me get a lot better at eventing, mapping and tweaking scripts within an RPG Maker game, so I hope with a fresh start on the new project and I can take my more advanced knowledge to make a more well rounded game from the beginning.
Bloodsphere was a Linear RPG Game with focus primarily on the storyline and characters. That’s not to say that I’m going to shirk those with The Phantom of Liberty, but that I really want to put the Role Playing Gameplay first above everything else. That means more of a focus on things like making the maps more open for exploration and giving the player more freedom to construct their party (In Bloodsphere every character had 1 type of weapon they could use, in this they have multiple types that have different bonuses so you can truly customize how your party members play)
Part of what I like about video games over a movie or TV Show is that in a video game you can have viewer participation. They interact with the media and can alter what happens, something you can’t do with those other forms of media. I didn’t really use that to the fullest extent in Bloodsphere aside from some sidequests. Now with The Phantom of Liberty I am going to use this concept to the fullest extent. The game isn’t a simple matter of doing what you are told, you will be given the chance to make your own decisions on how you want the story to progress. These choices range from choosing conversation options that will change the dialogue, to having to choose which person or faction you want to help on a quest line which can even affect who joins your party (it is not possible to get every single party member on one playthrough of the game because many of the potential recruits are enemies). In theory you can go through the game a second time with a completely different functional party.
I have also included a morale system within the game. The different party members you recruit will all have different ideas on what they want you to do. I don’t want to punish the player or make them feel like they made the “wrong choice”, so you don’t have to worry about someone leaving if Morale gets low. It affects how they will talk to you in conversation, and high morale will be required to romance one of the 4 romanceable party members later in the game. As you play through the game, there will be pop-ups that let you know how your choices are making your party feel.
So that’s my introduction for The Phantom of Liberty. I am currently about 30% done with the complete game. I imagine it will most likely take me at least another year or two to finish it, but I will try to have a demo done by the end of 2015. I am currently looking for people who would be interested in being testers, so feel free to respond if you want to help test it. I’m also going to post a few more screenshots from the game today.
If you would like to check out my previous game, Bloodsphere, you can download it here: http://rpgmaker.net/games/2269/
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