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Miscellaneous
Walkthrough
Quizicalgin
0 post(s)- 04/15/2024 07:01 PM
- 63 views
For those that don't want to redownload the game in order to use the walkthrough, here are the contents of the txt file of the itch download:
-Character Bios-
Ashley- The protagonist of the game. Ashley runs track and is part of the debate club. She is a skeptic in regards to the paranormal, with the events of the game challenging her disbelief.
Jill- The resident spook kook who loves the occult despite her parents discouraging her interest in it. Her Grandmother is very supportive of her interests, and gave Jill the Ouija board that would ruin their sleep-over.
Milly- The timid friend of the group, who sometimes has to play peacekeeper between Ashley and Jill. Doesn't quite believe in the paranormal, but was willing to play with the board to make Jill happy.
-Walkthrough-
After the intro finishes playing, go to the glowing duffel bag in the room to grab the . There is also a pamphlet in the duffel bag that explains some of the games mechanics as follows:
A) Most items are used automatically, but some will need to be used manually
B) When being chased you have the options of hiding, or outrunning your pursuer. There are many hiding spots, but some hiding spots are safer than others.
Go outside into the 2nd floor hallway to find a friend. After the brief scene, you can follow the shadow person or go downstairs.
To progress in the game downstairs you must look around in the Kitchen, Living room, and Garage. The order you go into them doesn't matter, just that you do. Once all three are visited go back to the kitchen.
Note: In the Garage you can pick up . They are usable, but not required to beat the game.
After the confrontation either run or hide until the normal ambience music returns. When the chase is over, go upstairs and back into Jill's room. Inspect the glowing desk to find a hidden occult book.
Go back downstairs to the Kitchen and inspect the glowing sink to retrieve a . Open the inventory to then use the page to read it.
Go back upstairs to your friend to retrieve the .
Go downstairs to the Kitchen and interact with the door to go out into the Backyard. Inspect the glowing trashcan to retrieve the .
Return inside to the Kitchen and inspect the glowing dish rack to retrieve a . Open the inventory to manually use the on the to obtain +5 .
Go upstairs to the Upper Bathroom and inspect the glowing sink to obtain .
Go downstairs to the Kitchen and inspect the glowing stove to retrieve . Open the inventory to manually use the to mix it into the . Use the new to salt the .
Go to the Garage and inspect the glowing mop bucket to get the .
Go to the Backyard and use the from the inventory to manually dig 5 holes to bury the in. After burying the last piece you will be confronted. They cannot run over the holes, and can be used as a barrier to loop around.
Go upstairs to the now open glowing door to enter the Parent's room. Inside inspect the glowing nightstand to collect the .
Go downstairs to the Living room to use the on the locked door to the left. After escaping the pursuer, go back into the Study to retrieve another from in front of the fireplace. Like last time, open the inventory to read the .
In the Study, inspect the bookshelves to retrieve .
Go upstairs to the Parent's room and inspect the glowing dresser to collect .
In the Parent's bathroom, inspect the glowing sink. Back in the Parent's room, there is a note that reads, "The woman freely gives water when in need". Go back downstairs to the Study and inspect the glowing bust, then its shards once shattered to collect .
Note: You do not need to read the note in order to interact with the bust, but you DO need to interact with the Parent's bathroom sink first. Yes, it is very dumb how that's set up, even more so than a shovel in a mop bucket.
Final stretch. Go upstairs to the empty room where this all began and inspect the glowing glass shards. There is no turning back once you do, so save before you interact with the glass.
Bad End: Stop chanting part way through the final confrontation.
Good/True End: Keep chanting until the very end to save your friend.
You won, a winner is you!
Password: APPLECORE
-Known Bugs-
I'm going to preface this in that this is my first game that I made near 10 years ago, and wanted to put up on itch to keep all of my games together as I put them out. Unfortunately, I no longer have the files to this game in order to fix it, and even then I wouldn't know how. Currently working on a remake that I'm doing my best to make better than this version.
*Door in the 1st Floor hallway will say it's locked, even through the bathroom door is open. Graphical glitch.
*Pursuer may sometimes teleport in front of or next to the player when passing through some doorways. Eventing glitch I could not fix. Workaround is to wait until pursuer shows up in the room before moving on to the next if possible.
*Rarer, but the pursuer may sometimes continue to chase the player even after the music stops. Eventing glitch that I ran into while playing the game again to make this Manual. Best guess is that the chase timer for the pursuer can sometimes coincide with one of the scripted chases finishing after it already cut the music.
-Credits-
Scenario and Illustrations:
Quizicalgin
Debugger:
AtlasAtrium
Spellcheck:
AtlasAtrium (some suggestions not always taken, so if you notice anything, that's my fault)
Tools used:
Paint Tool Sai v1.2.5
Photoshop CS 6
RPG Maker VX Ace
Looseleaf/Mack sprite generator (Now defunct)
Scripts:
Khas - Awesome lights (can occasionally make game crash for some players, uncertain to why)
JV Master - 8 way movement
Krosk - Find File
Galv - Message Busts
Jet - Pathfinding
Unpropro - Splash screen
Additional Events:
AtlasAtrium
Tileset Graphics:
Flaming Teddy Productions
Enterbrain RTP for Ace and XP
Font:
AA Typewriter - Atilla acs of Dafont.com, Game text
Gabriele Ribbon - FontGrube AH of Dafont.com, Titlescreen text
Sound:
Vita-chi House - Screams
Hmix.net - Music (Scouts, Disturbed Piano 6)
Presence of Music - Music (Hesitation, Moonlight, Room. Recall is included but was not used)
Senses Circuit - Music (Uneasiness/Une, Soshitsu)
Cameronmusic of freesound.org - Digging sfx
Enterbrain - RTP sounds
Wolf Editor - Sounds
Play Testers:
AtlasAtrium
Inazuma
GameCreations
MythicalPlatypus
Kassieztluh
-Character Bios-
Ashley- The protagonist of the game. Ashley runs track and is part of the debate club. She is a skeptic in regards to the paranormal, with the events of the game challenging her disbelief.
Jill- The resident spook kook who loves the occult despite her parents discouraging her interest in it. Her Grandmother is very supportive of her interests, and gave Jill the Ouija board that would ruin their sleep-over.
Milly- The timid friend of the group, who sometimes has to play peacekeeper between Ashley and Jill. Doesn't quite believe in the paranormal, but was willing to play with the board to make Jill happy.
-Walkthrough-
After the intro finishes playing, go to the glowing duffel bag in the room to grab the . There is also a pamphlet in the duffel bag that explains some of the games mechanics as follows:
A) Most items are used automatically, but some will need to be used manually
B) When being chased you have the options of hiding, or outrunning your pursuer. There are many hiding spots, but some hiding spots are safer than others.
Go outside into the 2nd floor hallway to find a friend. After the brief scene, you can follow the shadow person or go downstairs.
To progress in the game downstairs you must look around in the Kitchen, Living room, and Garage. The order you go into them doesn't matter, just that you do. Once all three are visited go back to the kitchen.
Note: In the Garage you can pick up . They are usable, but not required to beat the game.
After the confrontation either run or hide until the normal ambience music returns. When the chase is over, go upstairs and back into Jill's room. Inspect the glowing desk to find a hidden occult book.
Go back downstairs to the Kitchen and inspect the glowing sink to retrieve a . Open the inventory to then use the page to read it.
Go back upstairs to your friend to retrieve the .
Go downstairs to the Kitchen and interact with the door to go out into the Backyard. Inspect the glowing trashcan to retrieve the .
Return inside to the Kitchen and inspect the glowing dish rack to retrieve a . Open the inventory to manually use the on the to obtain +5 .
Go upstairs to the Upper Bathroom and inspect the glowing sink to obtain .
Go downstairs to the Kitchen and inspect the glowing stove to retrieve . Open the inventory to manually use the to mix it into the . Use the new to salt the .
Go to the Garage and inspect the glowing mop bucket to get the .
Go to the Backyard and use the from the inventory to manually dig 5 holes to bury the in. After burying the last piece you will be confronted. They cannot run over the holes, and can be used as a barrier to loop around.
Go upstairs to the now open glowing door to enter the Parent's room. Inside inspect the glowing nightstand to collect the .
Go downstairs to the Living room to use the on the locked door to the left. After escaping the pursuer, go back into the Study to retrieve another from in front of the fireplace. Like last time, open the inventory to read the .
In the Study, inspect the bookshelves to retrieve .
Go upstairs to the Parent's room and inspect the glowing dresser to collect .
In the Parent's bathroom, inspect the glowing sink. Back in the Parent's room, there is a note that reads, "The woman freely gives water when in need". Go back downstairs to the Study and inspect the glowing bust, then its shards once shattered to collect .
Note: You do not need to read the note in order to interact with the bust, but you DO need to interact with the Parent's bathroom sink first. Yes, it is very dumb how that's set up, even more so than a shovel in a mop bucket.
Final stretch. Go upstairs to the empty room where this all began and inspect the glowing glass shards. There is no turning back once you do, so save before you interact with the glass.
Bad End: Stop chanting part way through the final confrontation.
Good/True End: Keep chanting until the very end to save your friend.
You won, a winner is you!
Password: APPLECORE
-Known Bugs-
I'm going to preface this in that this is my first game that I made near 10 years ago, and wanted to put up on itch to keep all of my games together as I put them out. Unfortunately, I no longer have the files to this game in order to fix it, and even then I wouldn't know how. Currently working on a remake that I'm doing my best to make better than this version.
*Door in the 1st Floor hallway will say it's locked, even through the bathroom door is open. Graphical glitch.
*Pursuer may sometimes teleport in front of or next to the player when passing through some doorways. Eventing glitch I could not fix. Workaround is to wait until pursuer shows up in the room before moving on to the next if possible.
*Rarer, but the pursuer may sometimes continue to chase the player even after the music stops. Eventing glitch that I ran into while playing the game again to make this Manual. Best guess is that the chase timer for the pursuer can sometimes coincide with one of the scripted chases finishing after it already cut the music.
-Credits-
Scenario and Illustrations:
Quizicalgin
Debugger:
AtlasAtrium
Spellcheck:
AtlasAtrium (some suggestions not always taken, so if you notice anything, that's my fault)
Tools used:
Paint Tool Sai v1.2.5
Photoshop CS 6
RPG Maker VX Ace
Looseleaf/Mack sprite generator (Now defunct)
Scripts:
Khas - Awesome lights (can occasionally make game crash for some players, uncertain to why)
JV Master - 8 way movement
Krosk - Find File
Galv - Message Busts
Jet - Pathfinding
Unpropro - Splash screen
Additional Events:
AtlasAtrium
Tileset Graphics:
Flaming Teddy Productions
Enterbrain RTP for Ace and XP
Font:
AA Typewriter - Atilla acs of Dafont.com, Game text
Gabriele Ribbon - FontGrube AH of Dafont.com, Titlescreen text
Sound:
Vita-chi House - Screams
Hmix.net - Music (Scouts, Disturbed Piano 6)
Presence of Music - Music (Hesitation, Moonlight, Room. Recall is included but was not used)
Senses Circuit - Music (Uneasiness/Une, Soshitsu)
Cameronmusic of freesound.org - Digging sfx
Enterbrain - RTP sounds
Wolf Editor - Sounds
Play Testers:
AtlasAtrium
Inazuma
GameCreations
MythicalPlatypus
Kassieztluh
Miscellaneous
Reuploaded to Itch.io with walkthrough
Quizicalgin
2 post(s)- 04/15/2024 06:46 PM
- 177 views
As the header says, I've re-uploaded the game to itch.io since I've noticed the site slowing down a little bit. It is still a game I'm proud to have made, even for as messy as it is.
Due to the original files being lost, I can no longer edit the game to fix it, so it's as it is here. However, the itch download includes a txt file that has a manual inside on how to install and play the game. As mentioned there's also a walkthrough in that file too, as I have seen the comments of people that keep getting stuck on it which was out off dev error. I did not leave a suitable hint to lead players the right way in where to get a necessary item. Hopefully the walkthrough helps those that would still like to play and finish the game.
https://flamingteddy.itch.io/summoning
In other news, I am remaking this game to try to make a better version since I can no longer fix this one. There's a post about it on my itch profile but in short:
Tiles and Sprites - 80-85%
Portraits and CGs - 0%
Maps - 90 %
Events - 30-35% done
I'm aiming to have it out mid-summer, maybe fall at the latest. Working on it is slower going than the first time, since I'm in school these days, and trying to actively mitigate the old bugs so they don't happen again.
Due to the original files being lost, I can no longer edit the game to fix it, so it's as it is here. However, the itch download includes a txt file that has a manual inside on how to install and play the game. As mentioned there's also a walkthrough in that file too, as I have seen the comments of people that keep getting stuck on it which was out off dev error. I did not leave a suitable hint to lead players the right way in where to get a necessary item. Hopefully the walkthrough helps those that would still like to play and finish the game.
https://flamingteddy.itch.io/summoning
In other news, I am remaking this game to try to make a better version since I can no longer fix this one. There's a post about it on my itch profile but in short:
Tiles and Sprites - 80-85%
Portraits and CGs - 0%
Maps - 90 %
Events - 30-35% done
I'm aiming to have it out mid-summer, maybe fall at the latest. Working on it is slower going than the first time, since I'm in school these days, and trying to actively mitigate the old bugs so they don't happen again.
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