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Let's Play: Spirit Blade - Parts 28, 29, & 30








Well, despite what I said in episode 30 I did eventually come back to this game, but I still stand by my opinion that it was a stupid design decision to make the player navigate a maze in order to continue your battle with Zadair. Especially a maze that may take the player in excess of half an hour to navigate. It utterly destroys any sense of flow the final confrontation had and bogs the player down in pointless bullarky.