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Legacies of Dondoran has passed 10000 downloads. Big huge thanks to those who tried this out!

A 40-50 hour epic, featuring an extensive original musical score, and a dynamic skill tree progression system.

Basically, will keep you busy for a long time! Skill tree is HUGE and fun to explore. Lots and lots and lots of loot, the later half of the game is non-linear with a lot of side-quests.

The fan art in the screenshots section was done by Clest. Yes, Ishutal looks kinda like Rika from Phantasy Star 4! Not intentional! :)

For questions: harmonic42@gmail.com

Latest Blog

The journey of Lod -> LoD2 -> Going indie

Hello, RMN!

In response to the popularity of LoD1, and the cancellation of LoD2, this blog will try and tell a colorful tale of the journey that Legacies of Dondoran has taken in its long life. A few quick bullet points:

-Transition to the Indie realm
-Rationale for cancelling LoD2
-Spiritual successorship of Deadly Sin 1 and 2
-The humble beginnings of LoD1

Legacies Of Dondoran
LoD1 took a long time to make. It actually began in late 2000 when I first found out about rpgmaker2000. At the time, I was just a college freshman at the college of music, and had done a little composing, but once I found a way to make games easily, I decided to make one as a platform for my music, since making RPG music was a huge passion/dream at the time.

LoD1 began as the noobiest of noob games you could ever imagine. In fact, it actually used mostly RTP music, and all RTP graphics. It reeked of "Hay gize I made a gam!" As the game developed, I re-made it and re-make it until about the end of the 2nd dungeon, then let it sit for about 3 years.

Then RPGmaker2003 rolled around. The battle system (even though we all hate it now) was amazing to me, with the side view and ATB system. This motivated me to keep going. I picked the game up where it left off and retrofitted it for RM2K3, and finished the rest of the game in about one summer of super-mega-psycho sprint productivity. Once it finished, I rushed to get the thing out there, and onto Gamingw.net. For those of you old enough to remember, the game suffered from numerous bugs and other signs of being very unpolished. I distinctly remember drawing the ire of a certain someone, who commented on the fact that I over-hyped my game and it didn't deliver, but even so I was, in his words, "the darling of GW." :D

Anyway, LoD was a very ambitious first project in size and scope, and it was high profile enough at the time to draw a large amount of critique. Only since I've gone indie have I learned to take critique truly gracefully, so I earned the reputation of the classic butthurt noob that we all make fun of today. The difference was... deep down, I took the comments to heart, and worked to revamp the game and make it better. I did so, and the toughest critics seemed to acknowledge its improvement. Once GW.net basically died, and RMN was born, LoD found new life as one of the first featured games on the site.

Legacies Of Dondoran 2
There were a lot of tales left untold at the end of LoD, such as the life of Alec Tyranos, how the political situation unfolded, whether or not Garm Tyranos (the hero of LoD1) actually survived, the evolution of the holy bloodlines, among others. I decided to make LoD2 a much more mature storyline, focusing on political intrigue and personal inner struggles. By now, I had learned how to use the eventing system with a much greater proficiency than with LoD1, and the CMS of LoD2 reflected that. Only thing I was worried about was the popularity of RPGmakerXP, which had come out in the middle of LoD2's development.

Then came the explosive debut of Aveyond, an RPGmakerXP game that launched a franchise and a cult following, and make its author independently wealthy. I, like so many others in the RM community, scoffed at this game as a joke, since it seemed to use so many "default" style systems and was clearly marketed to a predominantly older and more female demographic. (Good move by the way.)

There was one prolific author among us, whose name is none other than BadLuck, who did not scoff at Aveyond's success, but rather, tried to emulate it with his own ambitious transition to the indie realm with Ara Fell: First Light. (Originally known as AFXP) BadLuck spared no expense in the creation of this project, he truly wanted a high-quality title worthy of being sold for money. Even though it appears to have died in the realm of vaporware, I was kept somewhat regularly updated on its progress, and it was turning out to be a pretty amazing game, visually anyway. It's a shame that game didn't come to fruition.

AF:FL made me feel like I was behind the curve. LoD2 was going to take a long time to finish, and it so happened that I was at sort of a natural break point in its development, with an epic moment just finishing and a new chapter starting. After much deliberation with my good friend Karsuman, (who actually recommended going full-on freelance composer rather than indie games) I decided to give LoD2 one last hurrah with an RMN-hosted event "post what game you have" or something, and it was quite well-received. I distinctly remember Craze saying "ten kinds of awesome" which made me use that phrase way too much... anyway.

And so, I decided I was going to follow in the footsteps of Aveyond/AF:FL and take the leap of faith and go indie.


Deadly Sin 1

Everything is a learning process, Deadly Sin 1 is good evidence of that in regards to learning about the PC game market. I went into this project basically stark raving stupid about how the indie market works, and I was still in RM community mode, full-on.

For this game, I basically went with a completely new world setting and storyline. It wasn't bad in concept, but looking back, I feel it could have been better executed, especially in terms of dialogue and character development.

My crowning achievement in this game was the evented battle system. Evented from the ground up. I was frustrated with myself in that I couldn't really show it off to the RM community, who might appreciate something like a custom system using only events, but these were the sacrifices of going indie. The PC market at large *does not care* about how hard it was to make your "cool systems." :D

Another big improvement in audio-visual was my upgraded music composition studio. MASSIVELY upgraded. I spent a good 3000 bucks buying a bunch of equipment, including a Yamaha KX8 keyboard, an audio interface, some rokit 5 studio monitors, and a large amount of expensive VST software.

The sound quality difference is pretty obvious though: http://www.youtube.com/watch?v=l_Sultfg4a0

And so, Deadly Sin 1 went live on a few bigger communities and for whatever reason, did pretty well. Market timing was good, it was different but not too different, and had excellent cover art by a one-in-a-million artist that I managed to find and hire. It had a low budget (not counting all my new sound gear) and provided a nice windfall of extra money, though it would have been very stupid to quit my day job. :P


Deadly Sin 2, The Spiritual Successor to Legacies Of Dondoran 2

The natural progression was to make a sequel. Deadly Sin 2 reflected a much wiser and more experienced me, as I was able to recruit the talents of three very special people, including RMN's own SovanJedi. Because this was a team effort with a pretty good-sized budget, the production values, custom and unique scripts, and polish were WAYYYY ahead of Deadly Sin 1, LoD1, and LoD2. I was able to get a very slick set of scripts to create the item augment system, the battle system, and the skill menu.

I call this a spiritual successor because it basically took all of the plot elements and world setting elements from LoD2 and incorporated them into the first 2 chapters of Deadly Sin 2. I also took great care to incorporate the higher quality mapping of LoD2 into this game. The game also had a custom mouse interface, a handy monster node system for dungeon crawling, and a quest system.

A lot of folks were upset that Legacies Of Dondoran 2 was cancelled. I can understand, and believe me, it was not easy to let the thing just sit around and die. It was so difficult, in fact, that I had to revive it in the form of Deadly Sin 2's plot. Ever get so sentimental about something that you're just irrational about it? That was me and LoD2. While DS2's commercial status inherently exposed it to a far different audience than the usual RM community fare, I did the best I could to make DS2 truly earn the title "Spiritual Successor." All in all, going indie was a decision I do not regret, though it has been a bumpy ride to be sure. The market is fickle, and the success or failure of games tends to rely a lot more on your advertising, your timing, and how well you target the audience you market to. Not a decision to take lightly for anyone.

Thanks for reading!

  • Completed
  • harmonic
  • RPG Tsukuru 2003
  • RPG
  • 06/27/2007 01:34 AM
  • 09/26/2023 02:55 AM
  • 06/27/2007
  • 434274
  • 84
  • 16067



Chary is Charybdis, the boss monster at the "lava core". Your Cursed Helm gets turned into a super helm that doubles your defense if you kill him.

And where *exactly* is Apocalypse...?
Gah! Just what level do you recommend for fighting Chary, Harmonic? I'm at levels 70-75 and I'm still getting owned. Just how long do you want me to grind?! >:(
It's like toothpicks against a tank
I have a feeling I'm going to get overrun by a band of angry gamers who find my 100% optional end-game content too difficult. :(
There is a little something I like to call...Strategery!
I -have- tried as many strategies as I could think of, but none work! Defender seems to be horribly glitched; it didn't do a thing in the Chary fight (e.g. things like Bio and Cocytus weren't reflected, yet -Ishutal- reflects all-party spells, even though only one of her parts has reflect... Grr grumble bitter spite grumble) Using Defender to reflect Chary's god-spells is the only way I can think of to not get ruthlessly slaughtered. And due to an f-ing glitch, Defender doesn't reflect spells! GAH!!! >:( Just what level am I supposed to be?! I also don't think I have enough AGI, as I simply can't heal myself fast enough while still getting enough damage in that so that the blue bits don't heal everyone to full. T.T The fact that Mend simply doesn't heal enough -doesn't help either-. Make sure that there's a full-party healing spell that actually heals enough to be worthwhile next time! (Mend lvl 2 only heals about 3,500 HP...not enough.) Maybe I should level myself to level 99, then try?! Is that the only way to get past this point?! GAH!!! >:(
ok harmonic, i have nothing against this game now. ^_^


Once i have the lightfury, equipped with tyranos, even ishutal is easy. But mrEvilPants still is so hard...but i managed to destroy him. wahahahahaha! ':..:'
The Celestial Warriors are no match too. =3

sorry, i forgot where i got that Apocalypse sword..huhu

hey, and i LOVE ISHUTAL'S BUTT at the ending mini-game! (spoilers, hehe)
You'll play as ishy killing innocent people, but her sprite doesn't show off unless she attacks. aw.

nice work.

pretty hard at the end, even the final boss.


im at level 89-90+


i love the ending, sweet!
hey, where did you get that cursed helmet? i want to fight chubby. =3
ok, i remember now, he's that giant snail, right?

hmm..i wonder why that didn't count as difficult part of the DVD..
Kill his minions first and keep using mend, it helps a lot.

you can do it.
i defeated chary the first time i encountered it. =3
It's like toothpicks against a tank
Congrats nuke. Yes, I appreciate the female form very much, clearly.
You the practice of self-promotion
Hi guys. I am at the point of getting the nexus key fragments. So far I've gotten those from Bismarck Rift, Shrine of Humility and from rescuing Princess Lethtendris.I have gone to Maenoch Diraen and completed the quest for King Connmore (no fragment here, it does say there "might" be one there, am I missing something?). I have found the mountains were Shinryuu lives, but haven't been able to beat him yet, what level of characters do you suggest for fighting him? The other issue I have at this point is how to get into the Venom Depths. I see a cave entrance near the southwest corner of the map, but don't see where I can land the dragon to access it by walking. How many fragments are there in all? I thank you all in advance for answering my questions.
Okay, i'm kinda stuck here.. i've looked all over the world ( or well, apparently not.. ) but i can't find that Cave with Shinryuu :( can anyone give me a pointer of where? northern, south, east west? which major city is it closest too?

Thanks in advance.

@ Ronin: It's in the first area you start in... Remember that suspicious cave at the end of the mine shaft? That's Shinryuu's cave. To get there, backtrack from Favorian to the Crystal Caves, then below that is the place where Shinryuu's cave is. (There should be a place for Whisper to land) Also, the path to the VD doesn't open up until you have four of the five fragments. And to get the Cursed Helm, you need to beat Deceit and get the final key fragment. (Talk to Alma at the VD to fight him)

Also, TAKE THAT HARMONIC! I BEAT THE DVD! :D I got to the bottom of it, anyway... I found Meteor, a ton of ibra, quite a few Tomes of Skill, the Seal of Might, and Apocalypse. I can't find the crystals, though, and I can't beat Chary! (I know you're supposed to take out the blue bits first, then the Karys, then Charybdis itself, but the farthest I've managed to get is taking down one blue bit...) So, where are the crystals?
Okay, thanks ALOT! I will look at it right now :)

Great game btw ^_^ Kudos to Harmonic

Oh, also, where are the trees where you fight the celestial warriors? And what do you get for beating them? And how do you upgrade the SoL to Lightfury? Beat the Evil Pants? Also, Meteor costs WAY too much MP. Honestly, 400 MP?! Even at maximum MP, that's only two uses! TWO! Even with Pachira's Grace, it's still only four uses! WHAT WERE YOU -THINKING-?! Dies Ire, at least, has reasonable-ish MP cost, (you could actually use it more than twice T.T) but, seriously... 400 MP?!?! Please don't do that next time. I know you think it's absolutely f-ing hilarious too see us finally find the ultimate spell then find out we can barely use it, but, honestly, I can't stress this enough... 400 MP?!?!?!!! T.T >:(
It's like toothpicks against a tank
Ronin: Thanks!

That Guy: Chill.
It's like toothpicks against a tank
Few things...

METEOR: costs so much because Gain automatically gets Pachira's Grace. So you get 4 uses out of it, using MP that can easily be restored. It kills things dead. REALLY dead.

The celestial warriors are in a little forest patch east of Maenoch Diraen. Gotta fly there. Tough fight, reward: Awesome loot.

Reward for beating Evil Pants: Awesome loot.

Upgrading SoL: Read this mini-forum they call the LoD comment page. >:D
LoD comment page? o.O Wha? I don't know what you're talking about. I googled it and everything. And so Gain's the only one who can really use Meteor? Then why can Krysta use it, as well? >:( You should make it more like 300 MP, at most, next time. Even with Pachira's Grace, 200 MP is -a lot-. But whatever. And I don't really see the use for Apocalypse. I never use regular attacks anymore, and Gungnir still gives Tyranos 999 attack power. Unless there's a weapon that increases def and agi more, or something that doubles Strength, I'm not using it... (unless the double hit deals more damage than Moonlight Blade/Blade Flurry) But eh. And where are the crystals? I want to fight the Evil Pants and get the "awesome loot". :p And how hard are the Celestial Warriors? What level should I be? (level 99, heh, obviously, but...) I'll go back to the magma pool room and grind some Fiends until I get the last seal. And like I said, Jormungand/Fafnir's sprite scares the crap out of me. It -doesn't fit in-. Please do not use external sprites next time, they're creepy and don't work right! (They overlap other sprites and stuff)
Tried to fight the Celestials, pwned me. As expected. :p Oh, and I found a glitch: If you use the world map while riding Whisper, you can't close the world map. :(
Oh, something interesting... While trying to get the final seal at the very bottom at the DVD, (it's the only place you can fight Fiends without getting annihilated by sparkles of death, magma pools, and heat stroke T.T) I encountered a couple weird monsters... "Noo1", "Solid Snake", "A. Hugersten" and someone else. (I think, I'm a bit fuzzy on the names) They were just colored slime-like thingies and they had pathetic stats, except for HP. (Noo1 had 1 of everything, including HP. Everyone else had 99999) I killed Noo1, but all the others used "escape" and ran away. o.O Any idea what this is, Harmonic? Oh, and silly battle music was playing, too.
ALL RIGHT! I BEAT THEM! Only took a ton of spamming Meteor/Blade Flurry, but... :p Meteor FTW. (Demolish is AWESOME) I got the Ice Crystal from them. I assume that you can encounter them multiple times, and they give you a different crystal every time? Hm. Oh, and I also beat Chary. He was no match for Meteor/Demolish! :D The War Helm of Galzus is awesome.