• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Class Summary: Commander

The Commander is a support class with a combination of physical attacks and Focus-based Inspiration buffs. The Commander has well rounded stats with above average Health and Stamina.

At least two characters, including the Prince, has access to the Commander class. Like all Classes they gain 5 Character Points per level that may be spent freely on abilities. The Commander's skill tree shares some abilities with the Bard and Knight and has unique abilities all its own.


A summary of some the more important and unique abilities:
  • Flourish Strike: Weak attack that drains Focus from the target.

  • Inspire Ferocity: Increases accuracy and Vigor.

  • Leadership: Grants no new Inspire states but increases the duration of all existing ones on the entire party

  • Rally: immediately grants all allies 5 Focus - allowing them to break out the powerful attacks faster.

  • Command Aura: increases the Focus of party members each round as long as the Commander stays active

  • Strategist: Focus Mode, Gain Focus when party members are hit.

  • Swift Order: Spend your action to immediately give an action to a party member.

  • Discipline: Passive, reduces the duration of Enrage, Confusion, and Possession states.


The Commander can also learn all forms of armor and most weapon and crafting skills with Character Points.

All in all a lone Commander is not particularly dangerous but their ability to buff their allies and manipulate combat make them quite powerful when well coordinated.

Posts

Pages: 1
Craze
why would i heal when i could equip a morningstar
15170
Sounds like fun. I suggest buffing Swift Order, though. It feels kind of lame to make a skill that says "I can't do anything useful, so you go." Even if the overall game is designed better than that, I think that enhancing that new action might feel better. Maybe that rushed action costs half Focus or something?
Testing has shown it to be a pretty nice ability, since it means you can call up any Skill in the party on their turn.

On the other hand managing Focus is sort of the Commander's thing and granting Focus to the target will make them able to use abilities more regularly.
Pages: 1