• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Announcement

Updates

Fixed the dummy item Clay Slime drops. It now drops Ooze instead.
Fixed the 0 MP skill the Priestess learns when out of MP.

Announcement

Updates

Fixed Chemist 2-handed weapon, Butterfly Knife.
Previously un-equippable. This has been corrected.

Announcement

Updates

Latest update:

2 Priestess Skills improved formula
Old New
Heal: 5+a.mat 10+(a.mat*1.33)
HealX: a.mat * .65 10+a.mat

Announcement

Updates

Fixed the Chemist Oil mixture that targeted an enemy rather than an ally.

Tweaked a few Sniper traits to better make use of him being the LUK class.
1. Raised his overall MAX LUK Stat.
2. Gave his Class a default +4% on Criticals (All Guns will add to this)
3. Improved a few skills that use LUK stat for damage by adding a multiplier.

Announcement

Updates

Removed Ice4 SE from being used by the Crafting system.
Fix "Object Too Deep" error that displays right before the ending Credits.

Thanks to Lunarman_EXE for finding these!

Announcement

Updates

Fixed Timer issue which didn't port over from VX Ace to MV well.
Added a Key locator in the Town.
Added an Auto-Save to Slot 20 when moving into a new screen.

Announcement

Updates

Added a Key chart in the town.
It allows you to gain info on the rough location of the 16 keys
as well as marking a STAR next to the ones you found.

Game Design

Overview

So, I often like the games that let you specialize in classes.
Those that offer replay value by having different combinations is a plus as well.
Here I offer 7 classes, 4 of which you can pick to form your team.
Fighter, Monk, Sniper, Priestess, Wizard, Chemist, and Saboteur

They'll learn a few skills innately at Level 1,6,12, and 20.
The rest of them are gained by defeating a robot master.
Each class learns something different from each boss.
Sometimes the rewards can be equipment rather than a new skill.

Like the Megaman games, each boss is weak in some shape or form to the
various abilities from another boss. It took some time trying to blend both of these concepts as well as maintaining enemy balance since the order you explore the stages is open ended. 2 keys are hidden in the first half of every level. To explore the 2nd half of the level, you'll need to find 2 of the matching key (found in of course another level). This prevents you from directly attempting to conquer the boss right from the get go in the level you start at to gain some levels and skills before you're ready to take on the more difficult 2nd half of the stage.
Pages: 1