Features
Note: This is the planned features list for the whole game. For limitations present in the demo, please see the section on that near the download link.
*Scavenge to survive.
If you don't eat food, and drink water, and rest, you will die. Just like in real life. As time passes, you get tired. For every moment you spend out in the cold, in the snow and rain, you get tired. As you travel, you get tired. The only way to restore your fatigue is to rest, but for your body to rest, you must eat food and drink water. The search for sources of clean water and unspoiled food drives the core gameplay of Everything Turns Gray, creating an experience unlike any other RPG.
*Full-featured, robust, in-depth character creation and development.
Every single aspect of your character is up to you to decide. You determine your name, your gender, your appearance. The dialog options you choose define your attitude. The actions you take determine your ethics (altruism or ambition?). You can choose your character class from four unique classes, (Protector, Outlaw, Mechanique, and Volta) your battle abilities at certain levels, the distribution of your non-battle skills at each level up, and which party members you will have follow you. As soon as the tutorial is over, you are left on the world map, where you can freely explore and go wherever you want, in whatever order you want.
If the design philosophy of Everything Turns Gray could be boiled down to a single word, it would be: choice. Everything is up to you, the player.
*Whatever you do, do it with S.T.I.L.E.
Only in EtG can you do things with S.T.I.L.E.
Stealth
Technology
Influence
Literacy
Explosives
These five non-combat skills (represented like attributes by a numerical score, which can be upgraded by spending Skill Points at level up) comprise the STILE system, which is crucial to the gameplay of EtG. These skills will be constantly used outside of battle, allowing for non-combat characters who are actually capable. This creates gameplay where multiple paths are possible through every environment, a la Deus Ex or System Shock 2.
Additionally, there are various other outside-of-combat abilities, like the Outlaw's "stealth mode" skill for avoiding detection and enemy encounters.
*In depth crafting system.
Depending on your explosives and technology skills, you can put together everything from molotov cocktails to energy weapons using household junk at workshops.
*Battle Radio
EtG operates in a distinctly punk rock mode; even its name is taken from the title of a classic punk song by Agent Orange. With the Battle Radio feature on, your battle music will be replaced by a shuffled playlist of various punk rock tunes. If that's not your cuppa tea, simply turn it off, and listen to the default battle midi instead. An MP3-Lite version without this feature will be provided for those of you low on bandwidth.
*A truly vast game world to explore.
The full game should include almost a hundred individual sites (dungeons, towns, settlements, outdoor areas, and buildings) to explore, interconnected on a sprawling world map.
Note: This is the planned features list for the whole game. For limitations present in the demo, please see the section on that near the download link.
*Scavenge to survive.
If you don't eat food, and drink water, and rest, you will die. Just like in real life. As time passes, you get tired. For every moment you spend out in the cold, in the snow and rain, you get tired. As you travel, you get tired. The only way to restore your fatigue is to rest, but for your body to rest, you must eat food and drink water. The search for sources of clean water and unspoiled food drives the core gameplay of Everything Turns Gray, creating an experience unlike any other RPG.
*Full-featured, robust, in-depth character creation and development.
Every single aspect of your character is up to you to decide. You determine your name, your gender, your appearance. The dialog options you choose define your attitude. The actions you take determine your ethics (altruism or ambition?). You can choose your character class from four unique classes, (Protector, Outlaw, Mechanique, and Volta) your battle abilities at certain levels, the distribution of your non-battle skills at each level up, and which party members you will have follow you. As soon as the tutorial is over, you are left on the world map, where you can freely explore and go wherever you want, in whatever order you want.
If the design philosophy of Everything Turns Gray could be boiled down to a single word, it would be: choice. Everything is up to you, the player.
*Whatever you do, do it with S.T.I.L.E.
Only in EtG can you do things with S.T.I.L.E.
Stealth
Technology
Influence
Literacy
Explosives
These five non-combat skills (represented like attributes by a numerical score, which can be upgraded by spending Skill Points at level up) comprise the STILE system, which is crucial to the gameplay of EtG. These skills will be constantly used outside of battle, allowing for non-combat characters who are actually capable. This creates gameplay where multiple paths are possible through every environment, a la Deus Ex or System Shock 2.
Additionally, there are various other outside-of-combat abilities, like the Outlaw's "stealth mode" skill for avoiding detection and enemy encounters.
*In depth crafting system.
Depending on your explosives and technology skills, you can put together everything from molotov cocktails to energy weapons using household junk at workshops.
*Battle Radio
EtG operates in a distinctly punk rock mode; even its name is taken from the title of a classic punk song by Agent Orange. With the Battle Radio feature on, your battle music will be replaced by a shuffled playlist of various punk rock tunes. If that's not your cuppa tea, simply turn it off, and listen to the default battle midi instead. An MP3-Lite version without this feature will be provided for those of you low on bandwidth.
*A truly vast game world to explore.
The full game should include almost a hundred individual sites (dungeons, towns, settlements, outdoor areas, and buildings) to explore, interconnected on a sprawling world map.