Story and Setting
The world was destroyed so long ago that no one living remembers how, or why. The reasons no longer matter, only the results. The nuclear fire that blackened the earth and blotted out the sun is remembered only as the burning times, mythologized, made a legend. None who saw it are alive; even their diaries are ashes in the wind.
Somewhere in the lifeless wasteland that was long ago a place called America, a nameless wanderer is found unconscious and presumed dead by a pair of Altruist mendicants. You play the wanderer, your body intact, but your memory shattered. You must walk your own path, make your own decisions, and eventually choose a side, between the well-equipped and amoral Technocracy and the selfless but idealistic community of Elysium. Your choices will be your own, but your ultimate goal could not be simpler: survive, at any cost.
It will not be easy. The wastes, are perilous, their few inhabitants, murderous, food and water scarce, the nights, cold. Survive. Nothing could be simpler. Nothing could be harder.
The world was destroyed so long ago that no one living remembers how, or why. The reasons no longer matter, only the results. The nuclear fire that blackened the earth and blotted out the sun is remembered only as the burning times, mythologized, made a legend. None who saw it are alive; even their diaries are ashes in the wind.
Somewhere in the lifeless wasteland that was long ago a place called America, a nameless wanderer is found unconscious and presumed dead by a pair of Altruist mendicants. You play the wanderer, your body intact, but your memory shattered. You must walk your own path, make your own decisions, and eventually choose a side, between the well-equipped and amoral Technocracy and the selfless but idealistic community of Elysium. Your choices will be your own, but your ultimate goal could not be simpler: survive, at any cost.
It will not be easy. The wastes, are perilous, their few inhabitants, murderous, food and water scarce, the nights, cold. Survive. Nothing could be simpler. Nothing could be harder.